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authorRémi Verschelde <rverschelde@gmail.com>2019-06-03 13:57:32 +0200
committerGitHub <noreply@github.com>2019-06-03 13:57:32 +0200
commit164fae9c1d2994100e7e2239662ff798e10af0f1 (patch)
treee0e21e92f105e217e4bfdaf01c8d6147e422f4d7
parent657c7fd81c940fad489e41b6cdf290537ee975c1 (diff)
parent962652f14b15af905dc39c498d17a60b9d01d0ef (diff)
Merge pull request #29414 from YeldhamDev/meshinstance2d_texture_signal
Properly add "texture_changed" signal to MeshInstance2D
-rw-r--r--scene/2d/mesh_instance_2d.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index b382ca7b33..bcd4bca940 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -50,6 +50,8 @@ void MeshInstance2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MeshInstance2D::set_normal_map);
ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map);
+ ADD_SIGNAL(MethodInfo("texture_changed"));
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");