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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-11-10 15:43:50 +0100
committerGitHub <noreply@github.com>2020-11-10 15:43:50 +0100
commit1626cfd9372925df9fb2216e6612481eb3a91886 (patch)
treef13863a32849e737862c97b74d767a2fe24df437
parent05fe063ea966406f0ab13393f77f76515491c408 (diff)
parent1f2f477e1ee28f9fac8b7fc17bbd6d4707c4e5e8 (diff)
Merge pull request #41230 from naithar/feature/pluggable-ios-modules
[iOS] [4.0] iOS Plugins
-rw-r--r--misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj79
-rw-r--r--modules/SCsub9
-rw-r--r--modules/arkit/arkit.gdip18
-rw-r--r--modules/arkit/arkit_module.cpp (renamed from modules/arkit/register_types.cpp)4
-rw-r--r--modules/arkit/arkit_module.h (renamed from modules/arkit/register_types.h)2
-rw-r--r--modules/camera/SCsub12
-rw-r--r--modules/camera/config.py2
-rw-r--r--modules/camera/register_types.cpp6
-rw-r--r--modules/camera_iphone/SCsub15
-rw-r--r--modules/camera_iphone/camera.gdip18
-rw-r--r--modules/camera_iphone/camera_ios.h (renamed from modules/camera/camera_ios.h)0
-rw-r--r--modules/camera_iphone/camera_ios.mm (renamed from modules/camera/camera_ios.mm)0
-rw-r--r--modules/camera_iphone/camera_module.cpp40
-rw-r--r--modules/camera_iphone/camera_module.h32
-rw-r--r--modules/camera_iphone/config.py6
-rw-r--r--modules/gamecenter/SCsub15
-rw-r--r--modules/gamecenter/config.py6
-rw-r--r--modules/gamecenter/game_center.h (renamed from platform/iphone/game_center.h)4
-rw-r--r--modules/gamecenter/game_center.mm (renamed from platform/iphone/game_center.mm)37
-rw-r--r--modules/gamecenter/game_center_delegate.h35
-rw-r--r--modules/gamecenter/game_center_delegate.mm45
-rw-r--r--modules/gamecenter/game_center_module.cpp48
-rw-r--r--modules/gamecenter/game_center_module.h32
-rw-r--r--modules/gamecenter/gamecenter.gdip17
-rw-r--r--modules/icloud/SCsub15
-rw-r--r--modules/icloud/config.py6
-rw-r--r--modules/icloud/icloud.gdip17
-rw-r--r--modules/icloud/icloud.h (renamed from platform/iphone/icloud.h)4
-rw-r--r--modules/icloud/icloud.mm (renamed from platform/iphone/icloud.mm)14
-rw-r--r--modules/icloud/icloud_module.cpp48
-rw-r--r--modules/icloud/icloud_module.h32
-rw-r--r--modules/inappstore/SCsub15
-rw-r--r--modules/inappstore/config.py6
-rw-r--r--modules/inappstore/in_app_store.h (renamed from platform/iphone/in_app_store.h)4
-rw-r--r--modules/inappstore/in_app_store.mm (renamed from platform/iphone/in_app_store.mm)4
-rw-r--r--modules/inappstore/in_app_store_module.cpp48
-rw-r--r--modules/inappstore/in_app_store_module.h32
-rw-r--r--modules/inappstore/inappstore.gdip17
-rw-r--r--platform/iphone/SCsub3
-rw-r--r--platform/iphone/app_delegate.mm1
-rw-r--r--platform/iphone/detect.py15
-rw-r--r--platform/iphone/export/export.cpp660
-rw-r--r--platform/iphone/os_iphone.h15
-rw-r--r--platform/iphone/os_iphone.mm35
-rw-r--r--platform/iphone/plugin/godot_plugin_config.h265
-rw-r--r--platform/iphone/view_controller.h3
-rw-r--r--platform/iphone/view_controller.mm11
47 files changed, 1341 insertions, 411 deletions
diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
index d8da520ed7..bd21883259 100644
--- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
+++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
@@ -153,81 +153,6 @@
DevelopmentTeam = $team_id;
ProvisioningStyle = Automatic;
SystemCapabilities = {
- com.apple.AccessWiFi = {
- enabled = $access_wifi;
- };
- com.apple.ApplePay = {
- enabled = 0;
- };
- com.apple.ApplicationGroups.iOS = {
- enabled = 0;
- };
- com.apple.AutoFillCredentialProvider = {
- enabled = 0;
- };
- com.apple.BackgroundModes = {
- enabled = 0;
- };
- com.apple.ClassKit = {
- enabled = 0;
- };
- com.apple.DataProtection = {
- enabled = 0;
- };
- com.apple.GameCenter.iOS = {
- enabled = $game_center;
- };
- com.apple.HealthKit = {
- enabled = 0;
- };
- com.apple.HomeKit = {
- enabled = 0;
- };
- com.apple.HotspotConfiguration = {
- enabled = 0;
- };
- com.apple.InAppPurchase = {
- enabled = $in_app_purchases;
- };
- com.apple.InterAppAudio = {
- enabled = 0;
- };
- com.apple.Keychain = {
- enabled = 0;
- };
- com.apple.Maps.iOS = {
- enabled = 0;
- };
- com.apple.Multipath = {
- enabled = 0;
- };
- com.apple.NearFieldCommunicationTagReading = {
- enabled = 0;
- };
- com.apple.NetworkExtensions.iOS = {
- enabled = 0;
- };
- com.apple.Push = {
- enabled = $push_notifications;
- };
- com.apple.SafariKeychain = {
- enabled = 0;
- };
- com.apple.Siri = {
- enabled = 0;
- };
- com.apple.VPNLite = {
- enabled = 0;
- };
- com.apple.WAC = {
- enabled = 0;
- };
- com.apple.Wallet = {
- enabled = 0;
- };
- com.apple.iCloud = {
- enabled = 0;
- };
};
};
};
@@ -393,7 +318,7 @@
);
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
- "$(PROJECT_DIR)",
+ "$(PROJECT_DIR)/**",
);
PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
PRODUCT_NAME = "$(TARGET_NAME)";
@@ -423,7 +348,7 @@
);
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
- "$(PROJECT_DIR)",
+ "$(PROJECT_DIR)/**",
);
PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
PRODUCT_NAME = "$(TARGET_NAME)";
diff --git a/modules/SCsub b/modules/SCsub
index edfc4ed9c6..24598f4b28 100644
--- a/modules/SCsub
+++ b/modules/SCsub
@@ -47,7 +47,14 @@ for name, path in env.module_list.items():
# Some modules are not linked automatically but can be enabled optionally
# on iOS, so we handle those specially.
- if env["platform"] == "iphone" and name in ["arkit", "camera"]:
+ if env["platform"] == "iphone" and name in [
+ "arkit",
+ "camera",
+ "camera_iphone",
+ "gamecenter",
+ "inappstore",
+ "icloud",
+ ]:
continue
lib = env_modules.add_library("module_%s" % name, env.modules_sources)
diff --git a/modules/arkit/arkit.gdip b/modules/arkit/arkit.gdip
new file mode 100644
index 0000000000..22c0a07e26
--- /dev/null
+++ b/modules/arkit/arkit.gdip
@@ -0,0 +1,18 @@
+[config]
+name="ARKit"
+binary="arkit_lib.a"
+
+initialization="register_arkit_types"
+deinitialization="unregister_arkit_types"
+
+[dependencies]
+linked=[]
+embedded=[]
+system=["AVFoundation.framework", "ARKit.framework"]
+
+capabilities=["arkit"]
+
+files=[]
+
+[plist]
+NSCameraUsageDescription="Device camera is used for some functionality"
diff --git a/modules/arkit/register_types.cpp b/modules/arkit/arkit_module.cpp
index 91069ab364..87ee3b87a5 100644
--- a/modules/arkit/register_types.cpp
+++ b/modules/arkit/arkit_module.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* register_types.cpp */
+/* arkit_module.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "register_types.h"
+#include "arkit_module.h"
#include "arkit_interface.h"
diff --git a/modules/arkit/register_types.h b/modules/arkit/arkit_module.h
index f8939a1e3f..8aa8175ed5 100644
--- a/modules/arkit/register_types.h
+++ b/modules/arkit/arkit_module.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* register_types.h */
+/* arkit_module.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/modules/camera/SCsub b/modules/camera/SCsub
index 631a65bde2..de97724d09 100644
--- a/modules/camera/SCsub
+++ b/modules/camera/SCsub
@@ -5,17 +5,7 @@ Import("env_modules")
env_camera = env_modules.Clone()
-if env["platform"] == "iphone":
- # (iOS) Enable module support
- env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
-
- # (iOS) Build as separate static library
- modules_sources = []
- env_camera.add_source_files(modules_sources, "register_types.cpp")
- env_camera.add_source_files(modules_sources, "camera_ios.mm")
- mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources)
-
-elif env["platform"] == "windows":
+if env["platform"] == "windows":
env_camera.add_source_files(env.modules_sources, "register_types.cpp")
env_camera.add_source_files(env.modules_sources, "camera_win.cpp")
diff --git a/modules/camera/config.py b/modules/camera/config.py
index 87d7542741..8a22751aa7 100644
--- a/modules/camera/config.py
+++ b/modules/camera/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return platform == "iphone" or platform == "osx" or platform == "windows"
+ return platform == "osx" or platform == "windows"
def configure(env):
diff --git a/modules/camera/register_types.cpp b/modules/camera/register_types.cpp
index 3b6c916914..9479310a13 100644
--- a/modules/camera/register_types.cpp
+++ b/modules/camera/register_types.cpp
@@ -33,9 +33,6 @@
#if defined(WINDOWS_ENABLED)
#include "camera_win.h"
#endif
-#if defined(IPHONE_ENABLED)
-#include "camera_ios.h"
-#endif
#if defined(OSX_ENABLED)
#include "camera_osx.h"
#endif
@@ -44,9 +41,6 @@ void register_camera_types() {
#if defined(WINDOWS_ENABLED)
CameraServer::make_default<CameraWindows>();
#endif
-#if defined(IPHONE_ENABLED)
- CameraServer::make_default<CameraIOS>();
-#endif
#if defined(OSX_ENABLED)
CameraServer::make_default<CameraOSX>();
#endif
diff --git a/modules/camera_iphone/SCsub b/modules/camera_iphone/SCsub
new file mode 100644
index 0000000000..0a37d9a6f5
--- /dev/null
+++ b/modules/camera_iphone/SCsub
@@ -0,0 +1,15 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_camera = env_modules.Clone()
+
+# (iOS) Enable module support
+env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
+
+# (iOS) Build as separate static library
+modules_sources = []
+env_camera.add_source_files(modules_sources, "*.cpp")
+env_camera.add_source_files(modules_sources, "*.mm")
+mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources)
diff --git a/modules/camera_iphone/camera.gdip b/modules/camera_iphone/camera.gdip
new file mode 100644
index 0000000000..09017b8d27
--- /dev/null
+++ b/modules/camera_iphone/camera.gdip
@@ -0,0 +1,18 @@
+[config]
+name="Camera"
+binary="camera_lib.a"
+
+initialization="register_camera_types"
+deinitialization="unregister_camera_types"
+
+[dependencies]
+linked=[]
+embedded=[]
+system=["AVFoundation.framework"]
+
+capabilities=[]
+
+files=[]
+
+[plist]
+NSCameraUsageDescription="Device camera is used for some functionality"
diff --git a/modules/camera/camera_ios.h b/modules/camera_iphone/camera_ios.h
index 7da43e4851..7da43e4851 100644
--- a/modules/camera/camera_ios.h
+++ b/modules/camera_iphone/camera_ios.h
diff --git a/modules/camera/camera_ios.mm b/modules/camera_iphone/camera_ios.mm
index e4cb928805..e4cb928805 100644
--- a/modules/camera/camera_ios.mm
+++ b/modules/camera_iphone/camera_ios.mm
diff --git a/modules/camera_iphone/camera_module.cpp b/modules/camera_iphone/camera_module.cpp
new file mode 100644
index 0000000000..f3d00be204
--- /dev/null
+++ b/modules/camera_iphone/camera_module.cpp
@@ -0,0 +1,40 @@
+/*************************************************************************/
+/* camera_module.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "camera_module.h"
+
+#include "camera_ios.h"
+
+void register_camera_types() {
+ CameraServer::make_default<CameraIOS>();
+}
+
+void unregister_camera_types() {
+}
diff --git a/modules/camera_iphone/camera_module.h b/modules/camera_iphone/camera_module.h
new file mode 100644
index 0000000000..d123071a70
--- /dev/null
+++ b/modules/camera_iphone/camera_module.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* camera_module.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_camera_types();
+void unregister_camera_types();
diff --git a/modules/camera_iphone/config.py b/modules/camera_iphone/config.py
new file mode 100644
index 0000000000..e68603fc93
--- /dev/null
+++ b/modules/camera_iphone/config.py
@@ -0,0 +1,6 @@
+def can_build(env, platform):
+ return platform == "iphone"
+
+
+def configure(env):
+ pass
diff --git a/modules/gamecenter/SCsub b/modules/gamecenter/SCsub
new file mode 100644
index 0000000000..72fbf7ab0e
--- /dev/null
+++ b/modules/gamecenter/SCsub
@@ -0,0 +1,15 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_gamecenter = env_modules.Clone()
+
+# (iOS) Enable module support
+env_gamecenter.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
+
+# (iOS) Build as separate static library
+modules_sources = []
+env_gamecenter.add_source_files(modules_sources, "*.cpp")
+env_gamecenter.add_source_files(modules_sources, "*.mm")
+mod_lib = env_modules.add_library("#bin/libgodot_gamecenter_module" + env["LIBSUFFIX"], modules_sources)
diff --git a/modules/gamecenter/config.py b/modules/gamecenter/config.py
new file mode 100644
index 0000000000..e68603fc93
--- /dev/null
+++ b/modules/gamecenter/config.py
@@ -0,0 +1,6 @@
+def can_build(env, platform):
+ return platform == "iphone"
+
+
+def configure(env):
+ pass
diff --git a/platform/iphone/game_center.h b/modules/gamecenter/game_center.h
index cbfd616e56..76fd295460 100644
--- a/platform/iphone/game_center.h
+++ b/modules/gamecenter/game_center.h
@@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef GAME_CENTER_ENABLED
-
#ifndef GAME_CENTER_H
#define GAME_CENTER_H
@@ -71,5 +69,3 @@ public:
};
#endif
-
-#endif
diff --git a/platform/iphone/game_center.mm b/modules/gamecenter/game_center.mm
index 0f8c0100c3..114f639a32 100644
--- a/platform/iphone/game_center.mm
+++ b/modules/gamecenter/game_center.mm
@@ -28,28 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef GAME_CENTER_ENABLED
-
#include "game_center.h"
+#import "platform/iphone/app_delegate.h"
-#ifdef __IPHONE_9_0
-
-#import <GameKit/GameKit.h>
-extern "C" {
-
-#else
-
-extern "C" {
+#import "game_center_delegate.h"
+#import "platform/iphone/view_controller.h"
#import <GameKit/GameKit.h>
-#endif
-
-#import "app_delegate.h"
-};
-
-#import "view_controller.h"
-
GameCenter *GameCenter::instance = NULL;
+GodotGameCenterDelegate *gameCenterDelegate = nil;
void GameCenter::_bind_methods() {
ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
@@ -76,7 +63,7 @@ Error GameCenter::authenticate() {
GKLocalPlayer *player = [GKLocalPlayer localPlayer];
ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
- ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
+ UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
ERR_FAIL_COND_V(!root_controller, FAILED);
// This handler is called several times. First when the view needs to be shown, then again
@@ -305,10 +292,10 @@ Error GameCenter::show_game_center(Dictionary p_params) {
GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init];
ERR_FAIL_COND_V(!controller, FAILED);
- ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
+ UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
ERR_FAIL_COND_V(!root_controller, FAILED);
- controller.gameCenterDelegate = root_controller;
+ controller.gameCenterDelegate = gameCenterDelegate;
controller.viewState = view_state;
if (view_state == GKGameCenterViewControllerStateLeaderboards) {
controller.leaderboardIdentifier = nil;
@@ -382,8 +369,12 @@ GameCenter::GameCenter() {
ERR_FAIL_COND(instance != NULL);
instance = this;
authenticated = false;
-};
-GameCenter::~GameCenter() {}
+ gameCenterDelegate = [[GodotGameCenterDelegate alloc] init];
+};
-#endif
+GameCenter::~GameCenter() {
+ if (gameCenterDelegate) {
+ gameCenterDelegate = nil;
+ }
+}
diff --git a/modules/gamecenter/game_center_delegate.h b/modules/gamecenter/game_center_delegate.h
new file mode 100644
index 0000000000..1b7025f915
--- /dev/null
+++ b/modules/gamecenter/game_center_delegate.h
@@ -0,0 +1,35 @@
+/*************************************************************************/
+/* game_center_delegate.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#import <GameKit/GameKit.h>
+
+@interface GodotGameCenterDelegate : NSObject <GKGameCenterControllerDelegate>
+
+@end
diff --git a/modules/gamecenter/game_center_delegate.mm b/modules/gamecenter/game_center_delegate.mm
new file mode 100644
index 0000000000..9a10c439c6
--- /dev/null
+++ b/modules/gamecenter/game_center_delegate.mm
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* game_center_delegate.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#import "game_center_delegate.h"
+
+#include "game_center.h"
+
+@implementation GodotGameCenterDelegate
+
+- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
+ //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
+ if (GameCenter::get_singleton()) {
+ GameCenter::get_singleton()->game_center_closed();
+ }
+ [gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
+}
+
+@end
diff --git a/modules/gamecenter/game_center_module.cpp b/modules/gamecenter/game_center_module.cpp
new file mode 100644
index 0000000000..6c5157345f
--- /dev/null
+++ b/modules/gamecenter/game_center_module.cpp
@@ -0,0 +1,48 @@
+/*************************************************************************/
+/* game_center_module.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "game_center_module.h"
+
+#include "core/config/engine.h"
+
+#include "game_center.h"
+
+GameCenter *game_center;
+
+void register_gamecenter_types() {
+ game_center = memnew(GameCenter);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
+}
+
+void unregister_gamecenter_types() {
+ if (game_center) {
+ memdelete(game_center);
+ }
+}
diff --git a/modules/gamecenter/game_center_module.h b/modules/gamecenter/game_center_module.h
new file mode 100644
index 0000000000..8da3ae02ee
--- /dev/null
+++ b/modules/gamecenter/game_center_module.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* game_center_module.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_gamecenter_types();
+void unregister_gamecenter_types();
diff --git a/modules/gamecenter/gamecenter.gdip b/modules/gamecenter/gamecenter.gdip
new file mode 100644
index 0000000000..eb44effbdd
--- /dev/null
+++ b/modules/gamecenter/gamecenter.gdip
@@ -0,0 +1,17 @@
+[config]
+name="GameCenter"
+binary="gamecenter_lib.a"
+
+initialization="register_gamecenter_types"
+deinitialization="unregister_gamecenter_types"
+
+[dependencies]
+linked=[]
+embedded=[]
+system=["GameKit.framework"]
+
+capabilities=["gamekit"]
+
+files=[]
+
+[plist]
diff --git a/modules/icloud/SCsub b/modules/icloud/SCsub
new file mode 100644
index 0000000000..805a484600
--- /dev/null
+++ b/modules/icloud/SCsub
@@ -0,0 +1,15 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_icloud = env_modules.Clone()
+
+# (iOS) Enable module support
+env_icloud.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
+
+# (iOS) Build as separate static library
+modules_sources = []
+env_icloud.add_source_files(modules_sources, "*.cpp")
+env_icloud.add_source_files(modules_sources, "*.mm")
+mod_lib = env_modules.add_library("#bin/libgodot_icloud_module" + env["LIBSUFFIX"], modules_sources)
diff --git a/modules/icloud/config.py b/modules/icloud/config.py
new file mode 100644
index 0000000000..e68603fc93
--- /dev/null
+++ b/modules/icloud/config.py
@@ -0,0 +1,6 @@
+def can_build(env, platform):
+ return platform == "iphone"
+
+
+def configure(env):
+ pass
diff --git a/modules/icloud/icloud.gdip b/modules/icloud/icloud.gdip
new file mode 100644
index 0000000000..9f81be8a34
--- /dev/null
+++ b/modules/icloud/icloud.gdip
@@ -0,0 +1,17 @@
+[config]
+name="iCloud"
+binary="icloud_lib.a"
+
+initialization="register_icloud_types"
+deinitialization="unregister_icloud_types"
+
+[dependencies]
+linked=[]
+embedded=[]
+system=[]
+
+capabilities=[]
+
+files=[]
+
+[plist]
diff --git a/platform/iphone/icloud.h b/modules/icloud/icloud.h
index 5f59abdfc0..35eede0bf9 100644
--- a/platform/iphone/icloud.h
+++ b/modules/icloud/icloud.h
@@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef ICLOUD_ENABLED
-
#ifndef ICLOUD_H
#define ICLOUD_H
@@ -60,5 +58,3 @@ public:
};
#endif
-
-#endif
diff --git a/platform/iphone/icloud.mm b/modules/icloud/icloud.mm
index 3d81349883..8a8ddbefe9 100644
--- a/platform/iphone/icloud.mm
+++ b/modules/icloud/icloud.mm
@@ -28,22 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef ICLOUD_ENABLED
-
#include "icloud.h"
-#ifndef __IPHONE_9_0
-extern "C" {
-#endif
-
-#import "app_delegate.h"
+#import "platform/iphone/app_delegate.h"
#import <Foundation/Foundation.h>
-#ifndef __IPHONE_9_0
-};
-#endif
-
ICloud *ICloud::instance = NULL;
void ICloud::_bind_methods() {
@@ -353,5 +343,3 @@ ICloud::ICloud() {
}
ICloud::~ICloud() {}
-
-#endif
diff --git a/modules/icloud/icloud_module.cpp b/modules/icloud/icloud_module.cpp
new file mode 100644
index 0000000000..43fdc7d45e
--- /dev/null
+++ b/modules/icloud/icloud_module.cpp
@@ -0,0 +1,48 @@
+/*************************************************************************/
+/* icloud_module.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "icloud_module.h"
+
+#include "core/config/engine.h"
+
+#include "icloud.h"
+
+ICloud *icloud;
+
+void register_icloud_types() {
+ icloud = memnew(ICloud);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
+}
+
+void unregister_icloud_types() {
+ if (icloud) {
+ memdelete(icloud);
+ }
+}
diff --git a/modules/icloud/icloud_module.h b/modules/icloud/icloud_module.h
new file mode 100644
index 0000000000..7fd057525e
--- /dev/null
+++ b/modules/icloud/icloud_module.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* icloud_module.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_icloud_types();
+void unregister_icloud_types();
diff --git a/modules/inappstore/SCsub b/modules/inappstore/SCsub
new file mode 100644
index 0000000000..cee6a256d5
--- /dev/null
+++ b/modules/inappstore/SCsub
@@ -0,0 +1,15 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_inappstore = env_modules.Clone()
+
+# (iOS) Enable module support
+env_inappstore.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
+
+# (iOS) Build as separate static library
+modules_sources = []
+env_inappstore.add_source_files(modules_sources, "*.cpp")
+env_inappstore.add_source_files(modules_sources, "*.mm")
+mod_lib = env_modules.add_library("#bin/libgodot_inappstore_module" + env["LIBSUFFIX"], modules_sources)
diff --git a/modules/inappstore/config.py b/modules/inappstore/config.py
new file mode 100644
index 0000000000..e68603fc93
--- /dev/null
+++ b/modules/inappstore/config.py
@@ -0,0 +1,6 @@
+def can_build(env, platform):
+ return platform == "iphone"
+
+
+def configure(env):
+ pass
diff --git a/platform/iphone/in_app_store.h b/modules/inappstore/in_app_store.h
index 85075e4e20..c8e5d17cec 100644
--- a/platform/iphone/in_app_store.h
+++ b/modules/inappstore/in_app_store.h
@@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef STOREKIT_ENABLED
-
#ifndef IN_APP_STORE_H
#define IN_APP_STORE_H
@@ -77,5 +75,3 @@ public:
};
#endif
-
-#endif
diff --git a/platform/iphone/in_app_store.mm b/modules/inappstore/in_app_store.mm
index 3eec9dae69..62977318c1 100644
--- a/platform/iphone/in_app_store.mm
+++ b/modules/inappstore/in_app_store.mm
@@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef STOREKIT_ENABLED
-
#include "in_app_store.h"
#import <Foundation/Foundation.h>
@@ -411,5 +409,3 @@ InAppStore::~InAppStore() {
[[SKPaymentQueue defaultQueue] removeTransactionObserver:transactions_observer];
transactions_observer = nil;
}
-
-#endif
diff --git a/modules/inappstore/in_app_store_module.cpp b/modules/inappstore/in_app_store_module.cpp
new file mode 100644
index 0000000000..039bdd4f83
--- /dev/null
+++ b/modules/inappstore/in_app_store_module.cpp
@@ -0,0 +1,48 @@
+/*************************************************************************/
+/* in_app_store_module.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "in_app_store_module.h"
+
+#include "core/config/engine.h"
+
+#include "in_app_store.h"
+
+InAppStore *store_kit;
+
+void register_inappstore_types() {
+ store_kit = memnew(InAppStore);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
+}
+
+void unregister_inappstore_types() {
+ if (store_kit) {
+ memdelete(store_kit);
+ }
+}
diff --git a/modules/inappstore/in_app_store_module.h b/modules/inappstore/in_app_store_module.h
new file mode 100644
index 0000000000..44673e58bc
--- /dev/null
+++ b/modules/inappstore/in_app_store_module.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* in_app_store_module.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_inappstore_types();
+void unregister_inappstore_types();
diff --git a/modules/inappstore/inappstore.gdip b/modules/inappstore/inappstore.gdip
new file mode 100644
index 0000000000..7a5efb8ad3
--- /dev/null
+++ b/modules/inappstore/inappstore.gdip
@@ -0,0 +1,17 @@
+[config]
+name="InAppStore"
+binary="inappstore_lib.a"
+
+initialization="register_inappstore_types"
+deinitialization="unregister_inappstore_types"
+
+[dependencies]
+linked=[]
+embedded=[]
+system=["StoreKit.framework"]
+
+capabilities=[]
+
+files=[]
+
+[plist]
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index 1dd37dabe5..0a558f8e3d 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -8,9 +8,6 @@ iphone_lib = [
"main.m",
"app_delegate.mm",
"view_controller.mm",
- "game_center.mm",
- "in_app_store.mm",
- "icloud.mm",
"ios.mm",
"vulkan_context_iphone.mm",
"display_server_iphone.mm",
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index c9891309fe..c1942e77dd 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -36,6 +36,7 @@
#include "os_iphone.h"
#import "view_controller.h"
+#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioServices.h>
#define kRenderingFrequency 60
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index ab453c353f..0456458326 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -35,9 +35,6 @@ def get_opts():
" validation layers)",
False,
),
- BoolVariable("game_center", "Support for game center", True),
- BoolVariable("store_kit", "Support for in-app store", True),
- BoolVariable("icloud", "Support for iCloud", True),
BoolVariable("ios_exceptions", "Enable exceptions", False),
("ios_triple", "Triple for ios toolchain", ""),
]
@@ -222,18 +219,6 @@ def configure(env):
]
)
- # Feature options
- if env["game_center"]:
- env.Append(CPPDEFINES=["GAME_CENTER_ENABLED"])
- env.Append(LINKFLAGS=["-framework", "GameKit"])
-
- if env["store_kit"]:
- env.Append(CPPDEFINES=["STOREKIT_ENABLED"])
- env.Append(LINKFLAGS=["-framework", "StoreKit"])
-
- if env["icloud"]:
- env.Append(CPPDEFINES=["ICLOUD_ENABLED"])
-
env.Prepend(
CPPPATH=[
"$IPHONESDK/usr/include",
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index cf46883b92..cbef136247 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -43,6 +43,7 @@
#include "editor/editor_settings.h"
#include "main/splash.gen.h"
#include "platform/iphone/logo.gen.h"
+#include "platform/iphone/plugin/godot_plugin_config.h"
#include "string.h"
#include <sys/stat.h>
@@ -54,6 +55,13 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
Ref<ImageTexture> logo;
+ // Plugins
+ volatile bool plugins_changed;
+ Thread *check_for_changes_thread;
+ volatile bool quit_request;
+ Mutex plugins_lock;
+ Vector<PluginConfig> plugins;
+
typedef Error (*FileHandler)(String p_file, void *p_userdata);
static Error _walk_dir_recursive(DirAccess *p_da, FileHandler p_handler, void *p_userdata);
static Error _codesign(String p_file, void *p_userdata);
@@ -70,6 +78,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
String modules_fileref;
String modules_buildphase;
String modules_buildgrp;
+ Vector<String> capabilities;
};
struct ExportArchitecture {
String name;
@@ -102,7 +111,9 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
+ Error _copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
+ Error _export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug);
bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const {
String pname = p_package;
@@ -127,6 +138,40 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
return true;
}
+ static void _check_for_changes_poll_thread(void *ud) {
+ EditorExportPlatformIOS *ea = (EditorExportPlatformIOS *)ud;
+
+ while (!ea->quit_request) {
+ // Nothing to do if we already know the plugins have changed.
+ if (!ea->plugins_changed) {
+ MutexLock lock(ea->plugins_lock);
+
+ Vector<PluginConfig> loaded_plugins = get_plugins();
+
+ if (ea->plugins.size() != loaded_plugins.size()) {
+ ea->plugins_changed = true;
+ } else {
+ for (int i = 0; i < ea->plugins.size(); i++) {
+ if (ea->plugins[i].name != loaded_plugins[i].name || ea->plugins[i].last_updated != loaded_plugins[i].last_updated) {
+ ea->plugins_changed = true;
+ break;
+ }
+ }
+ }
+ }
+
+ uint64_t wait = 3000000;
+ uint64_t time = OS::get_singleton()->get_ticks_usec();
+ while (OS::get_singleton()->get_ticks_usec() - time < wait) {
+ OS::get_singleton()->delay_usec(300000);
+
+ if (ea->quit_request) {
+ break;
+ }
+ }
+ }
+ }
+
protected:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override;
virtual void get_export_options(List<ExportOption> *r_options) override;
@@ -136,13 +181,21 @@ public:
virtual String get_os_name() const override { return "iOS"; }
virtual Ref<Texture2D> get_logo() const override { return logo; }
+ virtual bool should_update_export_options() override {
+ bool export_options_changed = plugins_changed;
+ if (export_options_changed) {
+ // don't clear unless we're reporting true, to avoid race
+ plugins_changed = false;
+ }
+ return export_options_changed;
+ }
+
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
List<String> list;
list.push_back("ipa");
return list;
}
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
- virtual void add_module_code(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &p_name, const String &p_fid, const String &p_gid);
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
@@ -156,6 +209,85 @@ public:
EditorExportPlatformIOS();
~EditorExportPlatformIOS();
+
+ /// List the gdip files in the directory specified by the p_path parameter.
+ static Vector<String> list_plugin_config_files(const String &p_path, bool p_check_directories) {
+ Vector<String> dir_files;
+ DirAccessRef da = DirAccess::open(p_path);
+ if (da) {
+ da->list_dir_begin();
+ while (true) {
+ String file = da->get_next();
+ if (file.empty()) {
+ break;
+ }
+
+ if (file == "." || file == "..") {
+ continue;
+ }
+
+ if (da->current_is_hidden()) {
+ continue;
+ }
+
+ if (da->current_is_dir()) {
+ if (p_check_directories) {
+ Vector<String> directory_files = list_plugin_config_files(p_path.plus_file(file), false);
+ for (int i = 0; i < directory_files.size(); ++i) {
+ dir_files.push_back(file.plus_file(directory_files[i]));
+ }
+ }
+
+ continue;
+ }
+
+ if (file.ends_with(PLUGIN_CONFIG_EXT)) {
+ dir_files.push_back(file);
+ }
+ }
+ da->list_dir_end();
+ }
+
+ return dir_files;
+ }
+
+ static Vector<PluginConfig> get_plugins() {
+ Vector<PluginConfig> loaded_plugins;
+
+ String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().plus_file("ios/plugins");
+
+ if (DirAccess::exists(plugins_dir)) {
+ Vector<String> plugins_filenames = list_plugin_config_files(plugins_dir, true);
+
+ if (!plugins_filenames.empty()) {
+ Ref<ConfigFile> config_file = memnew(ConfigFile);
+ for (int i = 0; i < plugins_filenames.size(); i++) {
+ PluginConfig config = load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i]));
+ if (config.valid_config) {
+ loaded_plugins.push_back(config);
+ } else {
+ print_error("Invalid plugin config file " + plugins_filenames[i]);
+ }
+ }
+ }
+ }
+
+ return loaded_plugins;
+ }
+
+ static Vector<PluginConfig> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {
+ Vector<PluginConfig> enabled_plugins;
+ Vector<PluginConfig> all_plugins = get_plugins();
+ for (int i = 0; i < all_plugins.size(); i++) {
+ PluginConfig plugin = all_plugins[i];
+ bool enabled = p_presets->get("plugins/" + plugin.name);
+ if (enabled) {
+ enabled_plugins.push_back(plugin);
+ }
+ }
+
+ return enabled_plugins;
+ }
};
void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
@@ -224,12 +356,16 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/arkit"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/camera"), false));
+ Vector<PluginConfig> found_plugins = get_plugins();
+
+ for (int i = 0; i < found_plugins.size(); i++) {
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "plugins/" + found_plugins[i].name), false));
+ }
+
+ plugins_changed = false;
+ plugins = found_plugins;
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/access_wifi"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/game_center"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/in_app_purchases"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/push_notifications"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data/accessible_from_files_app"), false));
@@ -345,18 +481,6 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
strnew += lines[i].replace("$docs_in_place", ((bool)p_preset->get("user_data/accessible_from_files_app")) ? "<true/>" : "<false/>") + "\n";
} else if (lines[i].find("$docs_sharing") != -1) {
strnew += lines[i].replace("$docs_sharing", ((bool)p_preset->get("user_data/accessible_from_itunes_sharing")) ? "<true/>" : "<false/>") + "\n";
- } else if (lines[i].find("$access_wifi") != -1) {
- bool is_on = p_preset->get("capabilities/access_wifi");
- strnew += lines[i].replace("$access_wifi", is_on ? "1" : "0") + "\n";
- } else if (lines[i].find("$game_center") != -1) {
- bool is_on = p_preset->get("capabilities/game_center");
- strnew += lines[i].replace("$game_center", is_on ? "1" : "0") + "\n";
- } else if (lines[i].find("$in_app_purchases") != -1) {
- bool is_on = p_preset->get("capabilities/in_app_purchases");
- strnew += lines[i].replace("$in_app_purchases", is_on ? "1" : "0") + "\n";
- } else if (lines[i].find("$push_notifications") != -1) {
- bool is_on = p_preset->get("capabilities/push_notifications");
- strnew += lines[i].replace("$push_notifications", is_on ? "1" : "0") + "\n";
} else if (lines[i].find("$entitlements_push_notifications") != -1) {
bool is_on = p_preset->get("capabilities/push_notifications");
strnew += lines[i].replace("$entitlements_push_notifications", is_on ? "<key>aps-environment</key><string>development</string>" : "") + "\n";
@@ -366,15 +490,14 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
// I've removed armv7 as we can run on 64bit only devices
// Note that capabilities listed here are requirements for the app to be installed.
// They don't enable anything.
+ Vector<String> capabilities_list = p_config.capabilities;
- if ((bool)p_preset->get("capabilities/arkit")) {
- capabilities += "<string>arkit</string>\n";
- }
- if ((bool)p_preset->get("capabilities/game_center")) {
- capabilities += "<string>gamekit</string>\n";
+ if ((bool)p_preset->get("capabilities/access_wifi") && !capabilities_list.has("wifi")) {
+ capabilities_list.push_back("wifi");
}
- if ((bool)p_preset->get("capabilities/access_wifi")) {
- capabilities += "<string>wifi</string>\n";
+
+ for (int idx = 0; idx < capabilities_list.size(); idx++) {
+ capabilities += "<string>" + capabilities_list[idx] + "</string>\n";
}
strnew += lines[i].replace("$required_device_capabilities", capabilities);
@@ -984,28 +1107,6 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
// Note, frameworks like gamekit are always included in our project.pbxprof file
// even if turned off in capabilities.
- // We do need our ARKit framework
- if ((bool)p_preset->get("capabilities/arkit")) {
- String build_id = (++current_id).str();
- String ref_id = (++current_id).str();
-
- if (pbx_frameworks_build.length() > 0) {
- pbx_frameworks_build += ",\n";
- pbx_frameworks_refs += ",\n";
- }
-
- pbx_frameworks_build += build_id;
- pbx_frameworks_refs += ref_id;
-
- Dictionary format_dict;
- format_dict["build_id"] = build_id;
- format_dict["ref_id"] = ref_id;
- format_dict["name"] = "ARKit.framework";
- format_dict["file_path"] = "System/Library/Frameworks/ARKit.framework";
- format_dict["file_type"] = "wrapper.framework";
- pbx_files += file_info_format.format(format_dict, "$_");
- }
-
String str = String::utf8((const char *)p_project_data.ptr(), p_project_data.size());
str = str.replace("$additional_pbx_files", pbx_files);
str = str.replace("$additional_pbx_frameworks_build", pbx_frameworks_build);
@@ -1021,142 +1122,179 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
}
}
-Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
+Error EditorExportPlatformIOS::_copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_out_dir + "'.");
+
String binary_name = p_out_dir.get_file().get_basename();
- ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_out_dir + "'.");
- for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) {
- String asset = p_assets[f_idx];
- if (!asset.begins_with("res://")) {
- // either SDK-builtin or already a part of the export template
- IOSExportAsset exported_asset = { asset, p_is_framework, p_should_embed };
- r_exported_assets.push_back(exported_asset);
+ DirAccess *da = DirAccess::create_for_path(p_asset);
+ if (!da) {
+ memdelete(filesystem_da);
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Can't create directory: " + p_asset + ".");
+ }
+ bool file_exists = da->file_exists(p_asset);
+ bool dir_exists = da->dir_exists(p_asset);
+ if (!file_exists && !dir_exists) {
+ memdelete(da);
+ memdelete(filesystem_da);
+ return ERR_FILE_NOT_FOUND;
+ }
+
+ String base_dir = p_asset.get_base_dir().replace("res://", "");
+ String destination_dir;
+ String destination;
+ String asset_path;
+
+ bool create_framework = false;
+
+ if (p_is_framework && p_asset.ends_with(".dylib")) {
+ // For iOS we need to turn .dylib into .framework
+ // to be able to send application to AppStore
+ asset_path = String("dylibs").plus_file(base_dir);
+
+ String file_name;
+
+ if (!p_custom_file_name) {
+ file_name = p_asset.get_basename().get_file();
} else {
- DirAccess *da = DirAccess::create_for_path(asset);
- if (!da) {
- memdelete(filesystem_da);
- ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Can't create directory: " + asset + ".");
- }
- bool file_exists = da->file_exists(asset);
- bool dir_exists = da->dir_exists(asset);
- if (!file_exists && !dir_exists) {
- memdelete(da);
- memdelete(filesystem_da);
- return ERR_FILE_NOT_FOUND;
- }
+ file_name = *p_custom_file_name;
+ }
- String base_dir = asset.get_base_dir().replace("res://", "");
- String destination_dir;
- String destination;
- String asset_path;
+ String framework_name = file_name + ".framework";
- bool create_framework = false;
+ asset_path = asset_path.plus_file(framework_name);
+ destination_dir = p_out_dir.plus_file(asset_path);
+ destination = destination_dir.plus_file(file_name);
+ create_framework = true;
+ } else if (p_is_framework && (p_asset.ends_with(".framework") || p_asset.ends_with(".xcframework"))) {
+ asset_path = String("dylibs").plus_file(base_dir);
- if (p_is_framework && asset.ends_with(".dylib")) {
- // For iOS we need to turn .dylib into .framework
- // to be able to send application to AppStore
- asset_path = String("dylibs").plus_file(base_dir);
+ String file_name;
- String file_name = asset.get_basename().get_file();
- String framework_name = file_name + ".framework";
+ if (!p_custom_file_name) {
+ file_name = p_asset.get_file();
+ } else {
+ file_name = *p_custom_file_name;
+ }
- asset_path = asset_path.plus_file(framework_name);
- destination_dir = p_out_dir.plus_file(asset_path);
- destination = destination_dir.plus_file(file_name);
- create_framework = true;
- } else if (p_is_framework && (asset.ends_with(".framework") || asset.ends_with(".xcframework"))) {
- asset_path = String("dylibs").plus_file(base_dir);
+ asset_path = asset_path.plus_file(file_name);
+ destination_dir = p_out_dir.plus_file(asset_path);
+ destination = destination_dir;
+ } else {
+ asset_path = base_dir;
- String file_name = asset.get_file();
- asset_path = asset_path.plus_file(file_name);
- destination_dir = p_out_dir.plus_file(asset_path);
- destination = destination_dir;
- } else {
- asset_path = base_dir;
+ String file_name;
- String file_name = asset.get_file();
- destination_dir = p_out_dir.plus_file(asset_path);
- asset_path = asset_path.plus_file(file_name);
- destination = p_out_dir.plus_file(asset_path);
- }
+ if (!p_custom_file_name) {
+ file_name = p_asset.get_file();
+ } else {
+ file_name = *p_custom_file_name;
+ }
- if (!filesystem_da->dir_exists(destination_dir)) {
- Error make_dir_err = filesystem_da->make_dir_recursive(destination_dir);
- if (make_dir_err) {
- memdelete(da);
- memdelete(filesystem_da);
- return make_dir_err;
- }
- }
+ destination_dir = p_out_dir.plus_file(asset_path);
+ asset_path = asset_path.plus_file(file_name);
+ destination = p_out_dir.plus_file(asset_path);
+ }
- Error err = dir_exists ? da->copy_dir(asset, destination) : da->copy(asset, destination);
+ if (!filesystem_da->dir_exists(destination_dir)) {
+ Error make_dir_err = filesystem_da->make_dir_recursive(destination_dir);
+ if (make_dir_err) {
memdelete(da);
- if (err) {
- memdelete(filesystem_da);
- return err;
- }
- IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework, p_should_embed };
- r_exported_assets.push_back(exported_asset);
+ memdelete(filesystem_da);
+ return make_dir_err;
+ }
+ }
- if (create_framework) {
- String file_name = asset.get_basename().get_file();
- String framework_name = file_name + ".framework";
+ Error err = dir_exists ? da->copy_dir(p_asset, destination) : da->copy(p_asset, destination);
+ memdelete(da);
+ if (err) {
+ memdelete(filesystem_da);
+ return err;
+ }
+ IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework, p_should_embed };
+ r_exported_assets.push_back(exported_asset);
- // Performing `install_name_tool -id @rpath/{name}.framework/{name} ./{name}` on dylib
- {
- List<String> install_name_args;
- install_name_args.push_back("-id");
- install_name_args.push_back(String("@rpath").plus_file(framework_name).plus_file(file_name));
- install_name_args.push_back(destination);
+ if (create_framework) {
+ String file_name;
- OS::get_singleton()->execute("install_name_tool", install_name_args, true);
- }
+ if (!p_custom_file_name) {
+ file_name = p_asset.get_basename().get_file();
+ } else {
+ file_name = *p_custom_file_name;
+ }
- // Creating Info.plist
- {
- String info_plist_format = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
- "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n"
- "<plist version=\"1.0\">\n"
- "<dict>\n"
- "<key>CFBundleShortVersionString</key>\n"
- "<string>1.0</string>\n"
- "<key>CFBundleIdentifier</key>\n"
- "<string>com.gdnative.framework.$name</string>\n"
- "<key>CFBundleName</key>\n"
- "<string>$name</string>\n"
- "<key>CFBundleExecutable</key>\n"
- "<string>$name</string>\n"
- "<key>DTPlatformName</key>\n"
- "<string>iphoneos</string>\n"
- "<key>CFBundleInfoDictionaryVersion</key>\n"
- "<string>6.0</string>\n"
- "<key>CFBundleVersion</key>\n"
- "<string>1</string>\n"
- "<key>CFBundlePackageType</key>\n"
- "<string>FMWK</string>\n"
- "<key>MinimumOSVersion</key>\n"
- "<string>10.0</string>\n"
- "</dict>\n"
- "</plist>";
-
- String info_plist = info_plist_format.replace("$name", file_name);
-
- FileAccess *f = FileAccess::open(destination_dir.plus_file("Info.plist"), FileAccess::WRITE);
- if (f) {
- f->store_string(info_plist);
- f->close();
- memdelete(f);
- }
- }
+ String framework_name = file_name + ".framework";
+
+ // Performing `install_name_tool -id @rpath/{name}.framework/{name} ./{name}` on dylib
+ {
+ List<String> install_name_args;
+ install_name_args.push_back("-id");
+ install_name_args.push_back(String("@rpath").plus_file(framework_name).plus_file(file_name));
+ install_name_args.push_back(destination);
+
+ OS::get_singleton()->execute("install_name_tool", install_name_args, true);
+ }
+
+ // Creating Info.plist
+ {
+ String info_plist_format = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
+ "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n"
+ "<plist version=\"1.0\">\n"
+ "<dict>\n"
+ "<key>CFBundleShortVersionString</key>\n"
+ "<string>1.0</string>\n"
+ "<key>CFBundleIdentifier</key>\n"
+ "<string>com.gdnative.framework.$name</string>\n"
+ "<key>CFBundleName</key>\n"
+ "<string>$name</string>\n"
+ "<key>CFBundleExecutable</key>\n"
+ "<string>$name</string>\n"
+ "<key>DTPlatformName</key>\n"
+ "<string>iphoneos</string>\n"
+ "<key>CFBundleInfoDictionaryVersion</key>\n"
+ "<string>6.0</string>\n"
+ "<key>CFBundleVersion</key>\n"
+ "<string>1</string>\n"
+ "<key>CFBundlePackageType</key>\n"
+ "<string>FMWK</string>\n"
+ "<key>MinimumOSVersion</key>\n"
+ "<string>10.0</string>\n"
+ "</dict>\n"
+ "</plist>";
+
+ String info_plist = info_plist_format.replace("$name", file_name);
+
+ FileAccess *f = FileAccess::open(destination_dir.plus_file("Info.plist"), FileAccess::WRITE);
+ if (f) {
+ f->store_string(info_plist);
+ f->close();
+ memdelete(f);
}
}
}
+
memdelete(filesystem_da);
return OK;
}
+Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
+ for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) {
+ String asset = p_assets[f_idx];
+ if (!asset.begins_with("res://")) {
+ // either SDK-builtin or already a part of the export template
+ IOSExportAsset exported_asset = { asset, p_is_framework, p_should_embed };
+ r_exported_assets.push_back(exported_asset);
+ } else {
+ Error err = _copy_asset(p_out_dir, asset, nullptr, p_is_framework, p_should_embed, r_exported_assets);
+ ERR_FAIL_COND_V(err, err);
+ }
+ }
+
+ return OK;
+}
+
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets) {
Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
for (int i = 0; i < export_plugins.size(); i++) {
@@ -1202,20 +1340,173 @@ Vector<String> EditorExportPlatformIOS::_get_preset_architectures(const Ref<Edit
return enabled_archs;
}
-void EditorExportPlatformIOS::add_module_code(const Ref<EditorExportPreset> &p_preset, EditorExportPlatformIOS::IOSConfigData &p_config_data, const String &p_name, const String &p_fid, const String &p_gid) {
- if ((bool)p_preset->get("capabilities/" + p_name)) {
- //add module static library
- print_line("ADDING MODULE: " + p_name);
+Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug) {
+ String plugin_definition_cpp_code;
+ String plugin_initialization_cpp_code;
+ String plugin_deinitialization_cpp_code;
- p_config_data.modules_buildfile += p_gid + " /* libgodot_" + p_name + "_module.a in Frameworks */ = {isa = PBXBuildFile; fileRef = " + p_fid + " /* libgodot_" + p_name + "_module.a */; };\n\t\t";
- p_config_data.modules_fileref += p_fid + " /* libgodot_" + p_name + "_module.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = godot_" + p_name + "_module ; path = \"libgodot_" + p_name + "_module.a\"; sourceTree = \"<group>\"; };\n\t\t";
- p_config_data.modules_buildphase += p_gid + " /* libgodot_" + p_name + "_module.a */,\n\t\t\t\t";
- p_config_data.modules_buildgrp += p_fid + " /* libgodot_" + p_name + "_module.a */,\n\t\t\t\t";
- } else {
- //add stub function for disabled module
- p_config_data.cpp_code += "void register_" + p_name + "_types() { /*stub*/ };\n";
- p_config_data.cpp_code += "void unregister_" + p_name + "_types() { /*stub*/ };\n";
+ Vector<String> plugin_linked_dependencies;
+ Vector<String> plugin_embedded_dependencies;
+ Vector<String> plugin_files;
+
+ Vector<PluginConfig> enabled_plugins = get_enabled_plugins(p_preset);
+
+ Vector<String> added_linked_dependenciy_names;
+ Vector<String> added_embedded_dependenciy_names;
+ HashMap<String, String> plist_values;
+
+ Error err;
+
+ for (int i = 0; i < enabled_plugins.size(); i++) {
+ PluginConfig plugin = enabled_plugins[i];
+
+ // Export plugin binary.
+ if (!plugin.supports_targets) {
+ err = _copy_asset(dest_dir, plugin.binary, nullptr, true, true, r_exported_assets);
+ } else {
+ String plugin_binary_dir = plugin.binary.get_base_dir();
+ String plugin_name_prefix = plugin.binary.get_basename().get_file();
+ String plugin_file = plugin_name_prefix + "." + (p_debug ? "debug" : "release") + ".a";
+ String result_file_name = plugin.binary.get_file();
+
+ err = _copy_asset(dest_dir, plugin_binary_dir.plus_file(plugin_file), &result_file_name, true, true, r_exported_assets);
+ }
+
+ ERR_FAIL_COND_V(err, err);
+
+ // Adding dependencies.
+ // Use separate container for names to check for duplicates.
+ for (int j = 0; j < plugin.linked_dependencies.size(); j++) {
+ String dependency = plugin.linked_dependencies[j];
+ String name = dependency.get_file();
+
+ if (added_linked_dependenciy_names.has(name)) {
+ continue;
+ }
+
+ added_linked_dependenciy_names.push_back(name);
+ plugin_linked_dependencies.push_back(dependency);
+ }
+
+ for (int j = 0; j < plugin.system_dependencies.size(); j++) {
+ String dependency = plugin.system_dependencies[j];
+ String name = dependency.get_file();
+
+ if (added_linked_dependenciy_names.has(name)) {
+ continue;
+ }
+
+ added_linked_dependenciy_names.push_back(name);
+ plugin_linked_dependencies.push_back(dependency);
+ }
+
+ for (int j = 0; j < plugin.embedded_dependencies.size(); j++) {
+ String dependency = plugin.embedded_dependencies[j];
+ String name = dependency.get_file();
+
+ if (added_embedded_dependenciy_names.has(name)) {
+ continue;
+ }
+
+ added_embedded_dependenciy_names.push_back(name);
+ plugin_embedded_dependencies.push_back(dependency);
+ }
+
+ plugin_files.append_array(plugin.files_to_copy);
+
+ // Capabilities
+ // Also checking for duplicates.
+ for (int j = 0; j < plugin.capabilities.size(); j++) {
+ String capability = plugin.capabilities[j];
+
+ if (p_config_data.capabilities.has(capability)) {
+ continue;
+ }
+
+ p_config_data.capabilities.push_back(capability);
+ }
+
+ // Plist
+ // Using hash map container to remove duplicates
+ const String *K = nullptr;
+
+ while ((K = plugin.plist.next(K))) {
+ String key = *K;
+ String value = plugin.plist[key];
+
+ if (key.empty() || value.empty()) {
+ continue;
+ }
+
+ plist_values[key] = value;
+ }
+
+ // CPP Code
+ String definition_comment = "// Plugin: " + plugin.name + "\n";
+ String initialization_method = plugin.initialization_method + "();\n";
+ String deinitialization_method = plugin.deinitialization_method + "();\n";
+
+ plugin_definition_cpp_code += definition_comment +
+ "extern void " + initialization_method +
+ "extern void " + deinitialization_method + "\n";
+
+ plugin_initialization_cpp_code += "\t" + initialization_method;
+ plugin_deinitialization_cpp_code += "\t" + deinitialization_method;
+ }
+
+ // Updating `Info.plist`
+ {
+ const String *K = nullptr;
+ while ((K = plist_values.next(K))) {
+ String key = *K;
+ String value = plist_values[key];
+
+ if (key.empty() || value.empty()) {
+ continue;
+ }
+
+ p_config_data.plist_content += "<key>" + key + "</key><string>" + value + "</string>\n";
+ }
}
+
+ // Export files
+ {
+ // Export linked plugin dependency
+ err = _export_additional_assets(dest_dir, plugin_linked_dependencies, true, false, r_exported_assets);
+ ERR_FAIL_COND_V(err, err);
+
+ // Export embedded plugin dependency
+ err = _export_additional_assets(dest_dir, plugin_embedded_dependencies, true, true, r_exported_assets);
+ ERR_FAIL_COND_V(err, err);
+
+ // Export plugin files
+ err = _export_additional_assets(dest_dir, plugin_files, false, false, r_exported_assets);
+ ERR_FAIL_COND_V(err, err);
+ }
+
+ // Update CPP
+ {
+ Dictionary plugin_format;
+ plugin_format["definition"] = plugin_definition_cpp_code;
+ plugin_format["initialization"] = plugin_initialization_cpp_code;
+ plugin_format["deinitialization"] = plugin_deinitialization_cpp_code;
+
+ String plugin_cpp_code = "\n// Godot Plugins\n"
+ "void godot_ios_plugins_initialize();\n"
+ "void godot_ios_plugins_deinitialize();\n"
+ "// Exported Plugins\n\n"
+ "$definition"
+ "// Use Plugins\n"
+ "void godot_ios_plugins_initialize() {\n"
+ "$initialization"
+ "}\n\n"
+ "void godot_ios_plugins_deinitialize() {\n"
+ "$deinitialization"
+ "}\n";
+
+ p_config_data.cpp_code += plugin_cpp_code.format(plugin_format, "$_");
+ }
+ return OK;
}
Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
@@ -1324,9 +1615,12 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
"",
"",
"",
- ""
+ "",
+ Vector<String>()
};
+ Vector<IOSExportAsset> assets;
+
DirAccess *tmp_app_path = DirAccess::create_for_path(dest_dir);
ERR_FAIL_COND_V(!tmp_app_path, ERR_CANT_CREATE);
@@ -1339,8 +1633,8 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
return ERR_CANT_OPEN;
}
- add_module_code(p_preset, config_data, "arkit", "F9B95E6E2391205500AF0000", "F9C95E812391205C00BF0000");
- add_module_code(p_preset, config_data, "camera", "F9B95E6E2391205500AF0001", "F9C95E812391205C00BF0001");
+ err = _export_ios_plugins(p_preset, config_data, dest_dir + binary_name, assets, p_debug);
+ ERR_FAIL_COND_V(err, err);
//export rest of the files
int ret = unzGoToFirstFile(src_pkg_zip);
@@ -1382,21 +1676,8 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
is_execute = true;
#endif
file = "godot_ios.a";
- } else if (file.begins_with("libgodot_arkit")) {
- if ((bool)p_preset->get("capabilities/arkit") && file.ends_with(String(p_debug ? "debug" : "release") + ".fat.a")) {
- file = "libgodot_arkit_module.a";
- } else {
- ret = unzGoToNextFile(src_pkg_zip);
- continue; //ignore!
- }
- } else if (file.begins_with("libgodot_camera")) {
- if ((bool)p_preset->get("capabilities/camera") && file.ends_with(String(p_debug ? "debug" : "release") + ".fat.a")) {
- file = "libgodot_camera_module.a";
- } else {
- ret = unzGoToNextFile(src_pkg_zip);
- continue; //ignore!
- }
}
+
if (file == project_file) {
project_file_data = data;
}
@@ -1530,7 +1811,6 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
}
print_line("Exporting additional assets");
- Vector<IOSExportAsset> assets;
_export_additional_assets(dest_dir + binary_name, libraries, assets);
_add_assets_to_project(p_preset, project_file_data, assets);
String project_file_name = dest_dir + binary_name + ".xcodeproj/project.pbxproj";
@@ -1665,9 +1945,17 @@ EditorExportPlatformIOS::EditorExportPlatformIOS() {
Ref<Image> img = memnew(Image(_iphone_logo));
logo.instance();
logo->create_from_image(img);
+
+ plugins_changed = true;
+ quit_request = false;
+
+ check_for_changes_thread = Thread::create(_check_for_changes_poll_thread, this);
}
EditorExportPlatformIOS::~EditorExportPlatformIOS() {
+ quit_request = true;
+ Thread::wait_to_finish(check_for_changes_thread);
+ memdelete(check_for_changes_thread);
}
void register_iphone_exporter() {
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index c6f95869ee..04a0a478d5 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -35,9 +35,6 @@
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/unix/os_unix.h"
-#include "game_center.h"
-#include "icloud.h"
-#include "in_app_store.h"
#include "ios.h"
#include "joypad_iphone.h"
#include "servers/audio_server.h"
@@ -48,6 +45,9 @@
#include "platform/iphone/vulkan_context_iphone.h"
#endif
+extern void godot_ios_plugins_initialize();
+extern void godot_ios_plugins_deinitialize();
+
class OSIPhone : public OS_Unix {
private:
static HashMap<String, void *> dynamic_symbol_lookup_table;
@@ -55,15 +55,6 @@ private:
AudioDriverCoreAudio audio_driver;
-#ifdef GAME_CENTER_ENABLED
- GameCenter *game_center;
-#endif
-#ifdef STOREKIT_ENABLED
- InAppStore *store_kit;
-#endif
-#ifdef ICLOUD_ENABLED
- ICloud *icloud;
-#endif
iOS *ios;
JoypadIPhone *joypad_iphone;
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index 32e9dda92b..b87e6f37a0 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -125,21 +125,6 @@ void OSIPhone::initialize() {
}
void OSIPhone::initialize_modules() {
-#ifdef GAME_CENTER_ENABLED
- game_center = memnew(GameCenter);
- Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
-#endif
-
-#ifdef STOREKIT_ENABLED
- store_kit = memnew(InAppStore);
- Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
-#endif
-
-#ifdef ICLOUD_ENABLED
- icloud = memnew(ICloud);
- Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
-#endif
-
ios = memnew(iOS);
Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", ios));
@@ -155,26 +140,12 @@ void OSIPhone::deinitialize_modules() {
memdelete(ios);
}
-#ifdef GAME_CENTER_ENABLED
- if (game_center) {
- memdelete(game_center);
- }
-#endif
-
-#ifdef STOREKIT_ENABLED
- if (store_kit) {
- memdelete(store_kit);
- }
-#endif
-
-#ifdef ICLOUD_ENABLED
- if (icloud) {
- memdelete(icloud);
- }
-#endif
+ godot_ios_plugins_deinitialize();
}
void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
+ godot_ios_plugins_initialize();
+
main_loop = p_main_loop;
if (main_loop) {
diff --git a/platform/iphone/plugin/godot_plugin_config.h b/platform/iphone/plugin/godot_plugin_config.h
new file mode 100644
index 0000000000..5323f94989
--- /dev/null
+++ b/platform/iphone/plugin/godot_plugin_config.h
@@ -0,0 +1,265 @@
+/*************************************************************************/
+/* godot_plugin_config.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_PLUGIN_CONFIG_H
+#define GODOT_PLUGIN_CONFIG_H
+
+#include "core/error/error_list.h"
+#include "core/io/config_file.h"
+#include "core/string/ustring.h"
+
+static const char *PLUGIN_CONFIG_EXT = ".gdip";
+
+static const char *CONFIG_SECTION = "config";
+static const char *CONFIG_NAME_KEY = "name";
+static const char *CONFIG_BINARY_KEY = "binary";
+static const char *CONFIG_INITIALIZE_KEY = "initialization";
+static const char *CONFIG_DEINITIALIZE_KEY = "deinitialization";
+
+static const char *DEPENDENCIES_SECTION = "dependencies";
+static const char *DEPENDENCIES_LINKED_KEY = "linked";
+static const char *DEPENDENCIES_EMBEDDED_KEY = "embedded";
+static const char *DEPENDENCIES_SYSTEM_KEY = "system";
+static const char *DEPENDENCIES_CAPABILITIES_KEY = "capabilities";
+static const char *DEPENDENCIES_FILES_KEY = "files";
+
+static const char *PLIST_SECTION = "plist";
+
+/*
+ The `config` section and fields are required and defined as follow:
+- **name**: name of the plugin
+- **binary**: path to static `.a` library
+
+The `dependencies` and fields are optional.
+- **linked**: dependencies that should only be linked.
+- **embedded**: dependencies that should be linked and embedded into application.
+- **system**: system dependencies that should be linked.
+- **capabilities**: capabilities that would be used for `UIRequiredDeviceCapabilities` options in Info.plist file.
+- **files**: files that would be copied into application
+
+The `plist` section are optional.
+- **key**: key and value that would be added in Info.plist file.
+ */
+
+struct PluginConfig {
+ // Set to true when the config file is properly loaded.
+ bool valid_config = false;
+ bool supports_targets = false;
+ // Unix timestamp of last change to this plugin.
+ uint64_t last_updated = 0;
+
+ // Required config section
+ String name;
+ String binary;
+ String initialization_method;
+ String deinitialization_method;
+
+ // Optional dependencies section
+ Vector<String> linked_dependencies;
+ Vector<String> embedded_dependencies;
+ Vector<String> system_dependencies;
+
+ Vector<String> files_to_copy;
+ Vector<String> capabilities;
+
+ // Optional plist section
+ // Supports only string types for now
+ HashMap<String, String> plist;
+};
+
+static inline String resolve_local_dependency_path(String plugin_config_dir, String dependency_path) {
+ String absolute_path;
+
+ if (dependency_path.empty()) {
+ return absolute_path;
+ }
+
+ if (dependency_path.is_abs_path()) {
+ return dependency_path;
+ }
+
+ String res_path = ProjectSettings::get_singleton()->globalize_path("res://");
+ absolute_path = plugin_config_dir.plus_file(dependency_path);
+
+ return absolute_path.replace(res_path, "res://");
+}
+
+static inline String resolve_system_dependency_path(String dependency_path) {
+ String absolute_path;
+
+ if (dependency_path.empty()) {
+ return absolute_path;
+ }
+
+ if (dependency_path.is_abs_path()) {
+ return dependency_path;
+ }
+
+ String system_path = "/System/Library/Frameworks";
+
+ return system_path.plus_file(dependency_path);
+}
+
+static inline Vector<String> resolve_local_dependencies(String plugin_config_dir, Vector<String> p_paths) {
+ Vector<String> paths;
+
+ for (int i = 0; i < p_paths.size(); i++) {
+ String path = resolve_local_dependency_path(plugin_config_dir, p_paths[i]);
+
+ if (path.empty()) {
+ continue;
+ }
+
+ paths.push_back(path);
+ }
+
+ return paths;
+}
+
+static inline Vector<String> resolve_system_dependencies(Vector<String> p_paths) {
+ Vector<String> paths;
+
+ for (int i = 0; i < p_paths.size(); i++) {
+ String path = resolve_system_dependency_path(p_paths[i]);
+
+ if (path.empty()) {
+ continue;
+ }
+
+ paths.push_back(path);
+ }
+
+ return paths;
+}
+
+static inline bool validate_plugin(PluginConfig &plugin_config) {
+ bool valid_name = !plugin_config.name.empty();
+ bool valid_binary_name = !plugin_config.binary.empty();
+ bool valid_initialize = !plugin_config.initialization_method.empty();
+ bool valid_deinitialize = !plugin_config.deinitialization_method.empty();
+
+ bool fields_value = valid_name && valid_binary_name && valid_initialize && valid_deinitialize;
+
+ if (fields_value && FileAccess::exists(plugin_config.binary)) {
+ plugin_config.valid_config = true;
+ plugin_config.supports_targets = false;
+ } else if (fields_value) {
+ String file_path = plugin_config.binary.get_base_dir();
+ String file_name = plugin_config.binary.get_basename().get_file();
+ String release_file_name = file_path.plus_file(file_name + ".release.a");
+ String debug_file_name = file_path.plus_file(file_name + ".debug.a");
+
+ if (FileAccess::exists(release_file_name) && FileAccess::exists(debug_file_name)) {
+ plugin_config.valid_config = true;
+ plugin_config.supports_targets = true;
+ }
+ }
+
+ return plugin_config.valid_config;
+}
+
+static inline uint64_t get_plugin_modification_time(const PluginConfig &plugin_config, const String &config_path) {
+ uint64_t last_updated = FileAccess::get_modified_time(config_path);
+
+ if (!plugin_config.supports_targets) {
+ last_updated = MAX(last_updated, FileAccess::get_modified_time(plugin_config.binary));
+ } else {
+ String file_path = plugin_config.binary.get_base_dir();
+ String file_name = plugin_config.binary.get_basename().get_file();
+ String release_file_name = file_path.plus_file(file_name + ".release.a");
+ String debug_file_name = file_path.plus_file(file_name + ".debug.a");
+
+ last_updated = MAX(last_updated, FileAccess::get_modified_time(release_file_name));
+ last_updated = MAX(last_updated, FileAccess::get_modified_time(debug_file_name));
+ }
+
+ return last_updated;
+}
+
+static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const String &path) {
+ PluginConfig plugin_config = {};
+
+ if (!config_file.is_valid()) {
+ return plugin_config;
+ }
+
+ Error err = config_file->load(path);
+
+ if (err != OK) {
+ return plugin_config;
+ }
+
+ String config_base_dir = path.get_base_dir();
+
+ plugin_config.name = config_file->get_value(CONFIG_SECTION, CONFIG_NAME_KEY, String());
+ plugin_config.initialization_method = config_file->get_value(CONFIG_SECTION, CONFIG_INITIALIZE_KEY, String());
+ plugin_config.deinitialization_method = config_file->get_value(CONFIG_SECTION, CONFIG_DEINITIALIZE_KEY, String());
+
+ String binary_path = config_file->get_value(CONFIG_SECTION, CONFIG_BINARY_KEY, String());
+ plugin_config.binary = resolve_local_dependency_path(config_base_dir, binary_path);
+
+ if (config_file->has_section(DEPENDENCIES_SECTION)) {
+ Vector<String> linked_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_LINKED_KEY, Vector<String>());
+ Vector<String> embedded_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_EMBEDDED_KEY, Vector<String>());
+ Vector<String> system_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_SYSTEM_KEY, Vector<String>());
+ Vector<String> files = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_FILES_KEY, Vector<String>());
+
+ plugin_config.linked_dependencies = resolve_local_dependencies(config_base_dir, linked_dependencies);
+ plugin_config.embedded_dependencies = resolve_local_dependencies(config_base_dir, embedded_dependencies);
+ plugin_config.system_dependencies = resolve_system_dependencies(system_dependencies);
+
+ plugin_config.files_to_copy = resolve_local_dependencies(config_base_dir, files);
+
+ plugin_config.capabilities = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_CAPABILITIES_KEY, Vector<String>());
+ }
+
+ if (config_file->has_section(PLIST_SECTION)) {
+ List<String> keys;
+ config_file->get_section_keys(PLIST_SECTION, &keys);
+
+ for (int i = 0; i < keys.size(); i++) {
+ String value = config_file->get_value(PLIST_SECTION, keys[i], String());
+
+ if (value.empty()) {
+ continue;
+ }
+
+ plugin_config.plist[keys[i]] = value;
+ }
+ }
+
+ if (validate_plugin(plugin_config)) {
+ plugin_config.last_updated = get_plugin_modification_time(plugin_config, path);
+ }
+
+ return plugin_config;
+}
+
+#endif // GODOT_PLUGIN_CONFIG_H
diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h
index b0b31ae377..2cc4e4c388 100644
--- a/platform/iphone/view_controller.h
+++ b/platform/iphone/view_controller.h
@@ -28,13 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#import <GameKit/GameKit.h>
#import <UIKit/UIKit.h>
@class GodotView;
@class GodotNativeVideoView;
-@interface ViewController : UIViewController <GKGameCenterControllerDelegate>
+@interface ViewController : UIViewController
@property(nonatomic, readonly, strong) GodotView *godotView;
@property(nonatomic, readonly, strong) GodotNativeVideoView *videoView;
diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm
index e11eff423b..5d18a72be1 100644
--- a/platform/iphone/view_controller.mm
+++ b/platform/iphone/view_controller.mm
@@ -36,6 +36,7 @@
#import "native_video_view.h"
#include "os_iphone.h"
+#import <AVFoundation/AVFoundation.h>
#import <GameController/GameController.h>
@interface ViewController ()
@@ -214,14 +215,4 @@
}
}
-// MARK: Delegates
-
-#ifdef GAME_CENTER_ENABLED
-- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
- //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
- GameCenter::get_singleton()->game_center_closed();
- [gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
-}
-#endif
-
@end