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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-04-25 11:14:46 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-25 11:14:46 +0200 |
commit | 15a85fe9713668f8ba6143352fd27d419a96ba83 (patch) | |
tree | e2aa2a66309e8b6323f7a4ef345a79dba7037c0b | |
parent | 592f8ecb5cba7f00e06f7e2e575e8a2d5b7b4619 (diff) | |
parent | 4311c2f66e4a1c9b7b77e8d3cdce4be8fa3ec7fa (diff) |
Merge pull request #48174 from madmiraal/fix-csgmesh-undo
Fix `CSGMesh` undo not refreshing gizmo
-rw-r--r-- | modules/csg/csg_shape.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 77be493be9..ecdab025d0 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -880,7 +880,7 @@ void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) { mesh->connect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed)); } - _make_dirty(); + _mesh_changed(); } Ref<Mesh> CSGMesh3D::get_mesh() { |