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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-05-21 11:20:27 +0200
committerGitHub <noreply@github.com>2021-05-21 11:20:27 +0200
commit152a08b3142ebf7c59c1b7dc9cb9eb87c0adcd9f (patch)
treeaa2b75439903d98e0c24bb832bfb8185af3a7ae2
parent82f688ce9b5d71d3032ef5e5cf8e4f4efe543e7e (diff)
parent96fa2ee2a0043d1338ae8bc0322bb40d7bbecab5 (diff)
Merge pull request #48910 from WinstonHartnett/fix-instance-uniform-typo
Fix instance uniform typo
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index f7ed0205af..c96c541461 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -749,7 +749,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
actions.global_buffer_array_variable = "global_variables.data";
- actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";
+ actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs";
compiler.initialize(actions);
}