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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-21 11:20:27 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-21 11:20:27 +0200 |
commit | 152a08b3142ebf7c59c1b7dc9cb9eb87c0adcd9f (patch) | |
tree | aa2b75439903d98e0c24bb832bfb8185af3a7ae2 | |
parent | 82f688ce9b5d71d3032ef5e5cf8e4f4efe543e7e (diff) | |
parent | 96fa2ee2a0043d1338ae8bc0322bb40d7bbecab5 (diff) |
Merge pull request #48910 from WinstonHartnett/fix-instance-uniform-typo
Fix instance uniform typo
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index f7ed0205af..c96c541461 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -749,7 +749,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; actions.global_buffer_array_variable = "global_variables.data"; - actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs"; + actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs"; compiler.initialize(actions); } |