diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2018-08-11 00:32:45 -0500 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2018-08-11 00:33:01 -0500 |
commit | 14fe7230f4db402fba1efb74a1a17ce8a4dd20bb (patch) | |
tree | 116fdbdc9b57409b975a10f622fc0f2bc70f27f4 | |
parent | 2eb8a9749ea005325e6918288a1b6f1be311eebf (diff) |
[Core] Move Vector2i and Rect2i out of math_2d.h
-rw-r--r-- | core/math/math_2d.cpp | 97 | ||||
-rw-r--r-- | core/math/math_2d.h | 200 | ||||
-rw-r--r-- | core/math/rect2.h | 135 | ||||
-rw-r--r-- | core/math/vector2.cpp | 66 | ||||
-rw-r--r-- | core/math/vector2.h | 66 |
5 files changed, 267 insertions, 297 deletions
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp deleted file mode 100644 index eccf0552b6..0000000000 --- a/core/math/math_2d.cpp +++ /dev/null @@ -1,97 +0,0 @@ -/*************************************************************************/ -/* math_2d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "math_2d.h" - -/* Point2i */ - -Point2i Point2i::operator+(const Point2i &p_v) const { - - return Point2i(x + p_v.x, y + p_v.y); -} -void Point2i::operator+=(const Point2i &p_v) { - - x += p_v.x; - y += p_v.y; -} -Point2i Point2i::operator-(const Point2i &p_v) const { - - return Point2i(x - p_v.x, y - p_v.y); -} -void Point2i::operator-=(const Point2i &p_v) { - - x -= p_v.x; - y -= p_v.y; -} - -Point2i Point2i::operator*(const Point2i &p_v1) const { - - return Point2i(x * p_v1.x, y * p_v1.y); -}; - -Point2i Point2i::operator*(const int &rvalue) const { - - return Point2i(x * rvalue, y * rvalue); -}; -void Point2i::operator*=(const int &rvalue) { - - x *= rvalue; - y *= rvalue; -}; - -Point2i Point2i::operator/(const Point2i &p_v1) const { - - return Point2i(x / p_v1.x, y / p_v1.y); -}; - -Point2i Point2i::operator/(const int &rvalue) const { - - return Point2i(x / rvalue, y / rvalue); -}; - -void Point2i::operator/=(const int &rvalue) { - - x /= rvalue; - y /= rvalue; -}; - -Point2i Point2i::operator-() const { - - return Point2i(-x, -y); -} - -bool Point2i::operator==(const Point2i &p_vec2) const { - - return x == p_vec2.x && y == p_vec2.y; -} -bool Point2i::operator!=(const Point2i &p_vec2) const { - - return x != p_vec2.x || y != p_vec2.y; -} diff --git a/core/math/math_2d.h b/core/math/math_2d.h index e5edb08a1f..6105eba81b 100644 --- a/core/math/math_2d.h +++ b/core/math/math_2d.h @@ -32,205 +32,5 @@ #define MATH_2D_H #include "transform_2d.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ -/* INTEGER STUFF */ - -struct Point2i { - - union { - int x; - int width; - }; - union { - int y; - int height; - }; - - _FORCE_INLINE_ int &operator[](int p_idx) { - return p_idx ? y : x; - } - _FORCE_INLINE_ const int &operator[](int p_idx) const { - return p_idx ? y : x; - } - - Point2i operator+(const Point2i &p_v) const; - void operator+=(const Point2i &p_v); - Point2i operator-(const Point2i &p_v) const; - void operator-=(const Point2i &p_v); - Point2i operator*(const Point2i &p_v1) const; - - Point2i operator*(const int &rvalue) const; - void operator*=(const int &rvalue); - - Point2i operator/(const Point2i &p_v1) const; - - Point2i operator/(const int &rvalue) const; - - void operator/=(const int &rvalue); - - Point2i operator-() const; - bool operator<(const Point2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } - bool operator>(const Point2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } - - bool operator==(const Point2i &p_vec2) const; - bool operator!=(const Point2i &p_vec2) const; - - real_t get_aspect() const { return width / (real_t)height; } - - operator String() const { return String::num(x) + ", " + String::num(y); } - - operator Vector2() const { return Vector2(x, y); } - inline Point2i(const Vector2 &p_vec2) { - x = (int)p_vec2.x; - y = (int)p_vec2.y; - } - inline Point2i(int p_x, int p_y) { - x = p_x; - y = p_y; - } - inline Point2i() { - x = 0; - y = 0; - } -}; - -typedef Point2i Size2i; - -struct Rect2i { - - Point2i position; - Size2i size; - - const Point2i &get_position() const { return position; } - void set_position(const Point2i &p_pos) { position = p_pos; } - const Point2i &get_size() const { return size; } - void set_size(const Point2i &p_size) { size = p_size; } - - int get_area() const { return size.width * size.height; } - - inline bool intersects(const Rect2i &p_rect) const { - if (position.x > (p_rect.position.x + p_rect.size.width)) - return false; - if ((position.x + size.width) < p_rect.position.x) - return false; - if (position.y > (p_rect.position.y + p_rect.size.height)) - return false; - if ((position.y + size.height) < p_rect.position.y) - return false; - - return true; - } - - inline bool encloses(const Rect2i &p_rect) const { - - return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && - ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && - ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); - } - - inline bool has_no_area() const { - - return (size.x <= 0 || size.y <= 0); - } - inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect - - Rect2i new_rect = p_rect; - - if (!intersects(new_rect)) - return Rect2i(); - - new_rect.position.x = MAX(p_rect.position.x, position.x); - new_rect.position.y = MAX(p_rect.position.y, position.y); - - Point2 p_rect_end = p_rect.position + p_rect.size; - Point2 end = position + size; - - new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x); - new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y); - - return new_rect; - } - - inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect - - Rect2i new_rect; - - new_rect.position.x = MIN(p_rect.position.x, position.x); - new_rect.position.y = MIN(p_rect.position.y, position.y); - - new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); - new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); - - new_rect.size = new_rect.size - new_rect.position; //make relative again - - return new_rect; - }; - bool has_point(const Point2 &p_point) const { - if (p_point.x < position.x) - return false; - if (p_point.y < position.y) - return false; - - if (p_point.x >= (position.x + size.x)) - return false; - if (p_point.y >= (position.y + size.y)) - return false; - - return true; - } - - bool no_area() { return (size.width <= 0 || size.height <= 0); } - - bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } - bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } - - Rect2i grow(int p_by) const { - - Rect2i g = *this; - g.position.x -= p_by; - g.position.y -= p_by; - g.size.width += p_by * 2; - g.size.height += p_by * 2; - return g; - } - - inline void expand_to(const Point2i &p_vector) { - - Point2i begin = position; - Point2i end = position + size; - - if (p_vector.x < begin.x) - begin.x = p_vector.x; - if (p_vector.y < begin.y) - begin.y = p_vector.y; - - if (p_vector.x > end.x) - end.x = p_vector.x; - if (p_vector.y > end.y) - end.y = p_vector.y; - - position = begin; - size = end - begin; - } - - operator String() const { return String(position) + ", " + String(size); } - - operator Rect2() const { return Rect2(position, size); } - Rect2i(const Rect2 &p_r2) : - position(p_r2.position), - size(p_r2.size) { - } - Rect2i() {} - Rect2i(int p_x, int p_y, int p_width, int p_height) : - position(Point2(p_x, p_y)), - size(Size2(p_width, p_height)) { - } - Rect2i(const Point2 &p_pos, const Size2 &p_size) : - position(p_pos), - size(p_size) { - } -}; #endif diff --git a/core/math/rect2.h b/core/math/rect2.h index d156618be6..20329bee0d 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -233,4 +233,139 @@ struct Rect2 { } }; +struct Rect2i { + + Point2i position; + Size2i size; + + const Point2i &get_position() const { return position; } + void set_position(const Point2i &p_position) { position = p_position; } + const Size2i &get_size() const { return size; } + void set_size(const Size2i &p_size) { size = p_size; } + + int get_area() const { return size.width * size.height; } + + inline bool intersects(const Rect2i &p_rect) const { + if (position.x > (p_rect.position.x + p_rect.size.width)) + return false; + if ((position.x + size.width) < p_rect.position.x) + return false; + if (position.y > (p_rect.position.y + p_rect.size.height)) + return false; + if ((position.y + size.height) < p_rect.position.y) + return false; + + return true; + } + + inline bool encloses(const Rect2i &p_rect) const { + + return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && + ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && + ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); + } + + inline bool has_no_area() const { + + return (size.x <= 0 || size.y <= 0); + } + inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect + + Rect2i new_rect = p_rect; + + if (!intersects(new_rect)) + return Rect2i(); + + new_rect.position.x = MAX(p_rect.position.x, position.x); + new_rect.position.y = MAX(p_rect.position.y, position.y); + + Point2 p_rect_end = p_rect.position + p_rect.size; + Point2 end = position + size; + + new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x); + new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y); + + return new_rect; + } + + inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect + + Rect2i new_rect; + + new_rect.position.x = MIN(p_rect.position.x, position.x); + new_rect.position.y = MIN(p_rect.position.y, position.y); + + new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); + new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); + + new_rect.size = new_rect.size - new_rect.position; //make relative again + + return new_rect; + }; + bool has_point(const Point2 &p_point) const { + if (p_point.x < position.x) + return false; + if (p_point.y < position.y) + return false; + + if (p_point.x >= (position.x + size.x)) + return false; + if (p_point.y >= (position.y + size.y)) + return false; + + return true; + } + + bool no_area() { return (size.width <= 0 || size.height <= 0); } + + bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } + bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } + + Rect2i grow(int p_by) const { + + Rect2i g = *this; + g.position.x -= p_by; + g.position.y -= p_by; + g.size.width += p_by * 2; + g.size.height += p_by * 2; + return g; + } + + inline void expand_to(const Point2i &p_vector) { + + Point2i begin = position; + Point2i end = position + size; + + if (p_vector.x < begin.x) + begin.x = p_vector.x; + if (p_vector.y < begin.y) + begin.y = p_vector.y; + + if (p_vector.x > end.x) + end.x = p_vector.x; + if (p_vector.y > end.y) + end.y = p_vector.y; + + position = begin; + size = end - begin; + } + + operator String() const { return String(position) + ", " + String(size); } + + operator Rect2() const { return Rect2(position, size); } + Rect2i(const Rect2 &p_r2) : + position(p_r2.position), + size(p_r2.size) { + } + Rect2i() {} + Rect2i(int p_x, int p_y, int p_width, int p_height) : + position(Point2(p_x, p_y)), + size(Size2(p_width, p_height)) { + } + Rect2i(const Point2 &p_pos, const Size2 &p_size) : + position(p_pos), + size(p_size) { + } +}; + #endif // RECT2_H diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 8e59ddbd07..441e7d8907 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -185,3 +185,69 @@ Vector2 Vector2::reflect(const Vector2 &p_normal) const { #endif return 2.0 * p_normal * this->dot(p_normal) - *this; } + +/* Vector2i */ + +Vector2i Vector2i::operator+(const Vector2i &p_v) const { + + return Vector2i(x + p_v.x, y + p_v.y); +} +void Vector2i::operator+=(const Vector2i &p_v) { + + x += p_v.x; + y += p_v.y; +} +Vector2i Vector2i::operator-(const Vector2i &p_v) const { + + return Vector2i(x - p_v.x, y - p_v.y); +} +void Vector2i::operator-=(const Vector2i &p_v) { + + x -= p_v.x; + y -= p_v.y; +} + +Vector2i Vector2i::operator*(const Vector2i &p_v1) const { + + return Vector2i(x * p_v1.x, y * p_v1.y); +}; + +Vector2i Vector2i::operator*(const int &rvalue) const { + + return Vector2i(x * rvalue, y * rvalue); +}; +void Vector2i::operator*=(const int &rvalue) { + + x *= rvalue; + y *= rvalue; +}; + +Vector2i Vector2i::operator/(const Vector2i &p_v1) const { + + return Vector2i(x / p_v1.x, y / p_v1.y); +}; + +Vector2i Vector2i::operator/(const int &rvalue) const { + + return Vector2i(x / rvalue, y / rvalue); +}; + +void Vector2i::operator/=(const int &rvalue) { + + x /= rvalue; + y /= rvalue; +}; + +Vector2i Vector2i::operator-() const { + + return Vector2i(-x, -y); +} + +bool Vector2i::operator==(const Vector2i &p_vec2) const { + + return x == p_vec2.x && y == p_vec2.y; +} +bool Vector2i::operator!=(const Vector2i &p_vec2) const { + + return x != p_vec2.x || y != p_vec2.y; +} diff --git a/core/math/vector2.h b/core/math/vector2.h index 809cedf9c9..7c8882f6e2 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -34,6 +34,8 @@ #include "math_funcs.h" #include "ustring.h" +struct Vector2i; + struct Vector2 { union { @@ -247,4 +249,68 @@ Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real typedef Vector2 Size2; typedef Vector2 Point2; +/* INTEGER STUFF */ + +struct Vector2i { + + union { + int x; + int width; + }; + union { + int y; + int height; + }; + + _FORCE_INLINE_ int &operator[](int p_idx) { + return p_idx ? y : x; + } + _FORCE_INLINE_ const int &operator[](int p_idx) const { + return p_idx ? y : x; + } + + Vector2i operator+(const Vector2i &p_v) const; + void operator+=(const Vector2i &p_v); + Vector2i operator-(const Vector2i &p_v) const; + void operator-=(const Vector2i &p_v); + Vector2i operator*(const Vector2i &p_v1) const; + + Vector2i operator*(const int &rvalue) const; + void operator*=(const int &rvalue); + + Vector2i operator/(const Vector2i &p_v1) const; + + Vector2i operator/(const int &rvalue) const; + + void operator/=(const int &rvalue); + + Vector2i operator-() const; + bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } + bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } + + bool operator==(const Vector2i &p_vec2) const; + bool operator!=(const Vector2i &p_vec2) const; + + real_t get_aspect() const { return width / (real_t)height; } + + operator String() const { return String::num(x) + ", " + String::num(y); } + + operator Vector2() const { return Vector2(x, y); } + inline Vector2i(const Vector2 &p_vec2) { + x = (int)p_vec2.x; + y = (int)p_vec2.y; + } + inline Vector2i(int p_x, int p_y) { + x = p_x; + y = p_y; + } + inline Vector2i() { + x = 0; + y = 0; + } +}; + +typedef Vector2i Size2i; +typedef Vector2i Point2i; + #endif // VECTOR2_H |