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authorRémi Verschelde <rverschelde@gmail.com>2020-01-10 23:56:49 +0100
committerGitHub <noreply@github.com>2020-01-10 23:56:49 +0100
commit14c9316f45f8108e6156fc42a7b56c517577ecf8 (patch)
tree3e9b31ff112afb49bc462e584bcc9345b4f0e0b0
parent1fe56e2bfbd1ec113a05d737b1f7a2ed9384fcde (diff)
parentdfb713bce6b4264269bac38150a231cd8aa2b76a (diff)
Merge pull request #34997 from fire/loop-fbx-32678
Use cycle and loop hint flags in FBX.
-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index 1bc84ce3a0..726f4c1ed0 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -732,6 +732,10 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim
animation->set_name(name);
animation->set_length(anim->mDuration / ticks_per_second);
+ if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
+ animation->set_loop(true);
+ }
+
// generate bone stack for animation import
RegenerateBoneStack(state);