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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-01-16 00:01:53 +0100
committerGitHub <noreply@github.com>2018-01-16 00:01:53 +0100
commit14b230f35f6b2498ef1fe93d8947bcc6f54b9261 (patch)
tree4a348b32a0f8fd9a1c30202f0dcce24972deca20
parent03475ba197a75b0f8431277954df1fdb0dc14913 (diff)
parentcbc194dde6b750b3b1e4c16d8fe62555ed3549ca (diff)
Merge pull request #15760 from eska014/es3-copy-shader
Fix copy shader in GLSL ES 3.0
-rw-r--r--drivers/gles3/shaders/copy.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl
index 743fe122d1..44eec9525b 100644
--- a/drivers/gles3/shaders/copy.glsl
+++ b/drivers/gles3/shaders/copy.glsl
@@ -161,7 +161,7 @@ void main() {
#ifdef SRGB_TO_LINEAR
- color.rgb = mix(pow((color.rgb + vec3(0.055)) * (1.0 / (1 + 0.055)),vec3(2.4)),color.rgb * (1.0 / 12.92),lessThan(color.rgb,vec3(0.04045)));
+ color.rgb = mix(pow((color.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),color.rgb * (1.0 / 12.92),lessThan(color.rgb,vec3(0.04045)));
#endif
#ifdef DEBUG_GRADIENT