summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-07-09 17:38:01 +0200
committerGitHub <noreply@github.com>2018-07-09 17:38:01 +0200
commit149c6709897db45bfc7107fa1c56dbf1630a7857 (patch)
tree84435901d4d8d8d431fe2106742572612be5fe0f
parent4d9fde944e331e5502083db5ca6f86a304e6630b (diff)
parent533e026f9c36813a6a47a5fe5e551043e8f37268 (diff)
Merge pull request #20010 from toger5/docs_texture_load
[DOCS] mention load in texture class
-rw-r--r--doc/classes/Texture.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Texture.xml b/doc/classes/Texture.xml
index 3d3ceca150..eb7cfac87b 100644
--- a/doc/classes/Texture.xml
+++ b/doc/classes/Texture.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control].
+ Textures are often created by loading them from a file. See [method @GDScript.load].
</description>
<tutorials>
</tutorials>