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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2018-07-09 17:38:01 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-09 17:38:01 +0200 |
commit | 149c6709897db45bfc7107fa1c56dbf1630a7857 (patch) | |
tree | 84435901d4d8d8d431fe2106742572612be5fe0f | |
parent | 4d9fde944e331e5502083db5ca6f86a304e6630b (diff) | |
parent | 533e026f9c36813a6a47a5fe5e551043e8f37268 (diff) |
Merge pull request #20010 from toger5/docs_texture_load
[DOCS] mention load in texture class
-rw-r--r-- | doc/classes/Texture.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Texture.xml b/doc/classes/Texture.xml index 3d3ceca150..eb7cfac87b 100644 --- a/doc/classes/Texture.xml +++ b/doc/classes/Texture.xml @@ -5,6 +5,7 @@ </brief_description> <description> A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control]. + Textures are often created by loading them from a file. See [method @GDScript.load]. </description> <tutorials> </tutorials> |