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authorHubert Jarosz <marqin.pl@gmail.com>2016-08-03 22:23:56 +0200
committerHubert Jarosz <marqin.pl@gmail.com>2016-08-03 22:46:50 +0200
commit1445553fea268104bf7012785536c4e7c9c6b1e6 (patch)
tree693a36191ae7d256d7b53683154f5d34cad97a63
parentc439a6188c0c48b1a9d1244ce3c4746678ee6f7c (diff)
[ci skip] update Raycast documentation
clarification that set_cast_to needs LOCAL point and get_collision_point gives GLOBAL point
-rw-r--r--doc/base/classes.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index b7b0502eaa..e4b2a2075b 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -30627,6 +30627,7 @@
<return type="Vector3">
</return>
<description>
+ Returns collision point. This point is in [b]global[/b] coordinate system.
</description>
</method>
<method name="get_layer_mask" qualifiers="const">
@@ -30669,6 +30670,7 @@
<argument index="0" name="local_point" type="Vector3">
</argument>
<description>
+ Sets to which point ray should be casted. This point is in [b]local[/b] coordinate system.
</description>
</method>
<method name="set_enabled">