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authorDiogoASTeixeira <diogo_alex9@hotmail.com>2018-12-14 12:20:12 +0000
committerDiogoASTeixeira <diogo_alex9@hotmail.com>2018-12-19 20:22:52 +0000
commit13e8b5ed8f6865e71807986b700932dad025acfa (patch)
treed5d17b3ebb2fa48dca731707c25871a70cd7c6b1
parente8cdbf99e9bd9757f8d2630e66ba12654b05fbda (diff)
Added UV and UV2 to shader function light() built-in
-rw-r--r--servers/visual/shader_types.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index b5e03b4826..4ffe292b4d 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -136,6 +136,8 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["NORMAL"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["UV"] = constt(ShaderLanguage::TYPE_VEC2);
+ shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["UV2"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["VIEW"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["LIGHT"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["LIGHT_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);