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authorZacxalot <55996456+Zacxalot@users.noreply.github.com>2019-12-17 23:27:41 +0000
committerZacxalot <55996456+Zacxalot@users.noreply.github.com>2019-12-17 23:27:41 +0000
commit13b77c9acde7515271f3ff2fe6201f69783ce187 (patch)
tree95c94cf87d4e24fec0ed07d6d28e4af832d204e4
parent7d34d1a85f95edd1b29b8eb24cda49b355db2c3d (diff)
Update VehicleWheel.xml
VehicleWheels roll influence values in the tool tip were the wron way round.
-rw-r--r--doc/classes/VehicleWheel.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VehicleWheel.xml b/doc/classes/VehicleWheel.xml
index ff6004bcba..ba33f66e77 100644
--- a/doc/classes/VehicleWheel.xml
+++ b/doc/classes/VehicleWheel.xml
@@ -75,7 +75,7 @@
This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest length to move the wheel down to the position it should be in when the car is in rest.
</member>
<member name="wheel_roll_influence" type="float" setter="set_roll_influence" getter="get_roll_influence" default="0.1">
- This value affects the roll of your vehicle. If set to 0.0 for all wheels, your vehicle will be prone to rolling over, while a value of 1.0 will resist body roll.
+ This value affects the roll of your vehicle. If set to 1.0 for all wheels, your vehicle will be prone to rolling over, while a value of 0.0 will resist body roll.
</member>
</members>
<constants>