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author | Aaron Franke <arnfranke@yahoo.com> | 2021-08-05 18:31:08 -0500 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-08-05 18:31:08 -0500 |
commit | 136dd887adef857e828480141b41fe36f71ff810 (patch) | |
tree | 8130ffc80ed4bae17c1552d9808f63f570edefb7 | |
parent | ed3dcd7d9dd26ae7b4a05101d946002f405da4ee (diff) |
Preserve original name in shader params cache
-rw-r--r-- | scene/resources/shader.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 424a54f344..44d524f142 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -76,8 +76,9 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { if (default_textures.has(pi.name)) { //do not show default textures continue; } + String original_name = pi.name; pi.name = "shader_param/" + pi.name; - params_cache[pi.name] = pi.name; + params_cache[pi.name] = original_name; if (p_params) { //small little hack if (pi.type == Variant::RID) { |