diff options
author | clayjohn <claynjohn@gmail.com> | 2022-11-02 10:38:59 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-11-02 10:38:59 -0700 |
commit | 134a3046b6578b09c18735716776a32e83c06383 (patch) | |
tree | 8292bb7f9225f63da35c69b522ae5eace8fea8b5 | |
parent | 604abb434f6740935be669dc8152856412d9ca73 (diff) |
Bind DirectionalLight buffer to uniform slot even when not used
This avoids a WEBGL error causes PanoramaSkys to fail to render
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 6e9d4e5963..c9492adb20 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -595,6 +595,7 @@ void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, cons sky->reflection_dirty = true; } + glBindBufferBase(GL_UNIFORM_BUFFER, SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION, sky_globals.directional_light_buffer); if (shader_data->uses_light) { sky_globals.directional_light_count = 0; for (int i = 0; i < (int)p_lights.size(); i++) { @@ -678,7 +679,6 @@ void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, cons } if (light_data_dirty) { - glBindBufferBase(GL_UNIFORM_BUFFER, SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION, sky_globals.directional_light_buffer); glBufferData(GL_UNIFORM_BUFFER, sizeof(DirectionalLightData) * sky_globals.max_directional_lights, sky_globals.directional_lights, GL_STREAM_DRAW); glBindBuffer(GL_UNIFORM_BUFFER, 0); |