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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-02-19 13:39:50 +0100
committerGitHub <noreply@github.com>2021-02-19 13:39:50 +0100
commit13303dd56d11248681a204b92849558a20a7846e (patch)
tree904e5fffc4cf569d4186d62d98522726e3bf4fde
parentb4aba4796991b0aed0eff3d54ae9e2e47866822f (diff)
parenta82d231e062552f115f63f54bdef8d821e08401d (diff)
Merge pull request #46216 from Chaosus/fix_scenetree_timeout
Fix connecting signal to `SceneTreeEditor::update_timer`
-rw-r--r--editor/scene_tree_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index b9a3e2a801..75ec360e21 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -1194,7 +1194,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
blocked = 0;
update_timer = memnew(Timer);
- update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree));
+ update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree), varray(false));
update_timer->set_one_shot(true);
update_timer->set_wait_time(0.5);
add_child(update_timer);