summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2022-11-14 23:24:48 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-14 23:24:48 +0100
commit130abf5692a12913c3dcb5cbc9277315b71b35da (patch)
tree5049d78d1dd3f6ce42d2e8577b03eb23721699d6
parentbd001190f035f2892968f57c5775ffd771427344 (diff)
parentbda589bffe39a0bba67981deea08f9211e48668b (diff)
Merge pull request #68552 from DarkKilauea/update-directional-light-docs
Add documentation for DirectionalLight2D
-rw-r--r--doc/classes/DirectionalLight2D.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/DirectionalLight2D.xml b/doc/classes/DirectionalLight2D.xml
index a1b8ea86be..7a54980c19 100644
--- a/doc/classes/DirectionalLight2D.xml
+++ b/doc/classes/DirectionalLight2D.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="DirectionalLight2D" inherits="Light2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Directional light from a distance.
</brief_description>
<description>
+ A directional light is a type of [Light2D] node that models an infinite number of parallel rays covering the entire scene. It is used for lights with strong intensity that are located far away from the scene (for example: to model sunlight or moonlight).
</description>
<tutorials>
</tutorials>
@@ -11,6 +13,7 @@
The height of the light. Used with 2D normal mapping. Ranges from 0 (parallel to the plane) to 1 (perpendicular to the plane).
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="10000.0">
+ Maximum distance this light covers. Increasing this value will make directional shadows visible from further away, at the cost of lower overall shadow detail and performance (due to more objects being included in shadow rendering).
</member>
</members>
</class>