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author | Pablo Escobar <mail@rvrs.in> | 2020-10-04 04:16:16 +0200 |
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committer | Pablo Escobar <mail@rvrs.in> | 2020-10-04 04:16:16 +0200 |
commit | 1300fc7307b7a9a29055c60ff381af03f7a050a0 (patch) | |
tree | 7e1811c13f38132e53ce92dc44703216c9e3434e | |
parent | b5eea37fb04755e71c541727c1edf3a51e8fe30f (diff) |
Add METALLIC to light() built-ins
-rw-r--r-- | servers/rendering/shader_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index ad5cbc9e51..6d473a75f2 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -149,6 +149,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["SHADOW_ATTENUATION"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ALBEDO"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["BACKLIGHT"] = constt(ShaderLanguage::TYPE_VEC3); + shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["METALLIC"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ROUGHNESS"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["DIFFUSE_LIGHT"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["SPECULAR_LIGHT"] = ShaderLanguage::TYPE_VEC3; |