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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-10-24 15:37:39 +0200 |
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committer | GitHub <noreply@github.com> | 2018-10-24 15:37:39 +0200 |
commit | 1287e0300d9b98addf719e5ccb2fd45b7bc97f58 (patch) | |
tree | c40fab2831ba4a9d61e7df448f7770c6be7c716b | |
parent | cfa8ef1f77f7630a10fd80fb8c742ef7e78601cb (diff) | |
parent | d2ed3b224a070c0cf3ea5e595e7273dace754fff (diff) |
Merge pull request #23100 from pcbeard/osx_blankscreen_fix
macOS: Update context when window becomes the key window
-rw-r--r-- | platform/osx/os_osx.mm | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 6ab433203f..6cb6b5bbd2 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -325,6 +325,7 @@ static Vector2 get_mouse_pos(NSEvent *event) { - (void)windowDidBecomeKey:(NSNotification *)notification { //_GodotInputWindowFocus(window, GL_TRUE); //_GodotPlatformSetCursorMode(window, window->cursorMode); + [OS_OSX::singleton->context update]; if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); } |