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authorDualMatrix <piet.goris@gmail.com>2018-10-01 21:44:57 +0200
committerDualMatrix <piet.goris@gmail.com>2018-10-01 21:44:57 +0200
commit127940bd55751fa33394da2f9536c63bffe18398 (patch)
treed17aa6703cd5a24847ea3b29e2478ed52a6f1da7
parentc2abf1a4e93d2870ddecb2e7e7c80ba3f8be3397 (diff)
Fixed animation editor not moving to next frame of sprites when editing.
Fixed animation editor not moving to next frame of sprites when editing.
-rw-r--r--editor/editor_inspector.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 2c4168f1a0..c6258c8493 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -484,6 +484,17 @@ void EditorProperty::update_reload_status() {
}
bool EditorProperty::use_keying_next() const {
+ List<PropertyInfo> plist;
+ object->get_property_list(&plist, true);
+
+ for (List<PropertyInfo>::Element *I = plist.front(); I; I = I->next()) {
+ PropertyInfo &p = I->get();
+
+ if (p.name == property) {
+ return p.hint == PROPERTY_HINT_SPRITE_FRAME;
+ }
+ }
+
return false;
}
void EditorProperty::set_checkable(bool p_checkable) {
@@ -618,6 +629,11 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
if (keying_rect.has_point(mb->get_position())) {
emit_signal("property_keyed", property);
+
+ if (use_keying_next()) {
+ call_deferred("emit_signal", "property_changed", property, object->get(property).operator int64_t() + 1);
+ call_deferred("update_property");
+ }
}
if (revert_rect.has_point(mb->get_position())) {