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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-02-17 19:25:24 +0200
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-05-27 15:10:53 +0300
commit11f367fe02d4c17ae6689611a0962410876c8b86 (patch)
treefde5e084ac58de427a9b4c9bb8d751016ed171d3
parent7b7b872d94eef7a89631c091f2740ccc219df2fc (diff)
Enable raycast nodes by default
-rw-r--r--scene/2d/ray_cast_2d.cpp3
-rw-r--r--scene/3d/ray_cast_3d.cpp3
2 files changed, 2 insertions, 4 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 5020940c5c..9fd24b5294 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -325,8 +325,7 @@ void RayCast2D::_bind_methods() {
}
RayCast2D::RayCast2D() {
- enabled = false;
-
+ enabled = true;
collided = false;
against_shape = 0;
collision_mask = 1;
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 68f4b3132c..2a922e3cda 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -383,8 +383,7 @@ void RayCast3D::_clear_debug_shape() {
}
RayCast3D::RayCast3D() {
- enabled = false;
-
+ enabled = true;
collided = false;
against_shape = 0;
collision_mask = 1;