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author | George Marques <george@gmarqu.es> | 2018-07-11 14:37:07 -0300 |
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committer | GitHub <noreply@github.com> | 2018-07-11 14:37:07 -0300 |
commit | 11c36a939d6eab3d0639b0e3f2f7248d250740ca (patch) | |
tree | 7fb181e16f34ac739f0357a7be2acc9a3417c74a | |
parent | 1b78b664cbdf55c52a1de421cbfa7253667ac84e (diff) | |
parent | 0c78a58b6472f704d473e0307c9ea83dfbde1811 (diff) |
Merge pull request #20093 from marcelofg55/audio_stream2d
Fix possible bug with AudioStreamPlayer2D audio position
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 4dbcd6c609..507499a324 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -304,6 +304,11 @@ float AudioStreamPlayer2D::get_pitch_scale() const { void AudioStreamPlayer2D::play(float p_from_pos) { + if (!is_playing()) { + // Reset the prev_output_count if the stream is stopped + prev_output_count = 0; + } + if (stream_playback.is_valid()) { setplay = p_from_pos; output_ready = false; |