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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-05-08 12:20:03 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-05-10 18:19:23 +0200
commit11a81341fac2f68562d952fa4f956129cd2410a6 (patch)
tree98d2756d94f9403ea1fcc4992768d02c7d7bfe55
parentee99cd42d5e60f8f3d66889df3056f0b2261ec7d (diff)
Restore RasterizerDummy.
-rw-r--r--drivers/dummy/rasterizer_dummy.h64
1 files changed, 58 insertions, 6 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 0bcfed2dcf..ab62c34f16 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -78,10 +78,11 @@ public:
#endif
void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) {}
-
+ virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) {}
void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
- void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {}
+ void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {}
+ virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) {}
virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) {}
@@ -105,9 +106,12 @@ public:
virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {}
virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) {}
+ virtual void shadows_quality_set(RS::ShadowQuality p_quality) {}
+ virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) {}
+
RID light_instance_create(RID p_light) { return RID(); }
void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {}
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) {}
+ void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) {}
void light_instance_mark_visible(RID p_light_instance) {}
RID reflection_atlas_create() { return RID(); }
@@ -121,13 +125,16 @@ public:
bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { return false; }
bool reflection_probe_instance_postprocess_step(RID p_instance) { return true; }
+ virtual RID decal_instance_create(RID p_decal) { return RID(); }
+ virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) {}
+
virtual RID gi_probe_instance_create(RID p_gi_probe) { return RID(); }
void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) {}
void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {}
virtual bool gi_probe_needs_update(RID p_probe) const { return false; }
virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) {}
- virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {}
+ virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {}
void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) {}
virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) {}
@@ -136,11 +143,14 @@ public:
void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) {}
virtual RID render_buffers_create() { return RID(); }
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa) {}
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa) {}
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) {}
virtual bool screen_space_roughness_limiter_is_active() const { return false; }
+ virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) {}
+ virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) {}
+
bool free(RID p_rid) { return true; }
virtual void update() {}
@@ -217,6 +227,9 @@ public:
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {}
virtual Size2 texture_size_with_proxy(RID p_proxy) { return Size2(); }
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) {}
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) {}
+
#if 0
RID texture_create() {
@@ -345,6 +358,7 @@ public:
bool material_is_animated(RID p_material) { return false; }
bool material_casts_shadows(RID p_material) { return false; }
+ virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {}
void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) {}
/* MESH API */
@@ -608,6 +622,21 @@ public:
virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
+ /* DECAL API */
+
+ virtual RID decal_create() { return RID(); }
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) {}
+ virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {}
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) {}
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) {}
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) {}
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) {}
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {}
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) {}
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) {}
+
+ virtual AABB decal_get_aabb(RID p_decal) const { return AABB(); }
+
/* GI PROBE API */
RID gi_probe_create() { return RID(); }
@@ -757,6 +786,24 @@ public:
int particles_get_draw_passes(RID p_particles) const { return 0; }
RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); }
+ /* GLOBAL VARIABLES */
+
+ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {}
+ virtual void global_variable_remove(const StringName &p_name) {}
+ virtual Vector<StringName> global_variable_get_list() const { return Vector<StringName>(); }
+
+ virtual void global_variable_set(const StringName &p_name, const Variant &p_value) {}
+ virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) {}
+ virtual Variant global_variable_get(const StringName &p_name) const { return Variant(); }
+ virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const { return RS::GLOBAL_VAR_TYPE_MAX; }
+
+ virtual void global_variables_load_settings(bool p_load_textures = true) {}
+ virtual void global_variables_clear() {}
+
+ virtual int32_t global_variables_instance_allocate(RID p_instance) { return 0; }
+ virtual void global_variables_instance_free(RID p_instance) {}
+ virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {}
+
virtual bool particles_is_inactive(RID p_particles) const { return false; }
/* RENDER TARGET */
@@ -871,7 +918,12 @@ public:
virtual void prepare_for_blitting_render_targets() {}
virtual void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) {}
- void end_frame(bool p_swap_buffers) { OS::get_singleton()->swap_buffers(); }
+ void end_frame(bool p_swap_buffers) {
+ if (p_swap_buffers) {
+ DisplayServer::get_singleton()->swap_buffers();
+ }
+ }
+
void finalize() {}
static Error is_viable() {