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authorGilles <Erveon@users.noreply.github.com>2022-08-20 16:41:12 +0200
committerGitHub <noreply@github.com>2022-08-20 16:41:12 +0200
commit104ac29b54eb356220d1c5bb3e6f41f46b0898d5 (patch)
treea4cd86a5628a19c57e067ebc3e195455a17a7a01
parent1e044da15c2229b8393b2e226ad09ac3520667a1 (diff)
Remove duplicate `ignore_empty_terrains` paragraph
Removes a duplicate `ignore_empty_terrains` paragraph in the `TileMap` documentation
-rw-r--r--doc/classes/TileMap.xml1
1 files changed, 0 insertions, 1 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index ae57a08ef8..0191bdc0e1 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -253,7 +253,6 @@
<description>
Update all the cells in the [param cells] coordinates array so that they use the given [param terrain] for the given [param terrain_set]. If an updated cell has the same terrain as one of its neighboring cells, this function tries to join the two. This function might update neighboring tiles if needed to create correct terrain transitions.
If [param ignore_empty_terrains] is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
- If [param ignore_empty_terrains] is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
[b]Note:[/b] To work correctly, [code]set_cells_terrain_connect[/code] requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
</description>
</method>