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authorJuan Linietsky <reduzio@gmail.com>2018-04-08 09:14:29 -0300
committerGitHub <noreply@github.com>2018-04-08 09:14:29 -0300
commit10448063c401637cb5f4ed05d46c05edf9e51ea4 (patch)
treee584e001bb715450ff5d492244535e585d286535
parent47ffe107e6f0aa218f1ebbbef34043185dd4fd89 (diff)
parent55f79f2e809f27e3e3d24e8f06cb86a9e28cffb0 (diff)
Merge pull request #17594 from ivodopiviz/float-overflow
Changed debug max distance to avoid overflow
-rw-r--r--servers/physics/collision_object_sw.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index f5d32e56a0..dee28bb6df 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -37,7 +37,8 @@
#include "shape_sw.h"
#ifdef DEBUG_ENABLED
-#define MAX_OBJECT_DISTANCE 10000000.0
+#define MAX_OBJECT_DISTANCE 3.1622776601683791e+18
+
#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE)
#endif