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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-01 11:16:35 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-01 11:27:25 +0100 |
commit | 1033dfcb3d4d91a08f1d659ded2000c73c938094 (patch) | |
tree | a5fda7657a965aa867f62321fb0c87b616ff83bb | |
parent | 010a873b5b98ead81649eb399446c59859faeacd (diff) |
SCons: Fix wrong `debug_symbols` default value in --help
The actual default value is neither true nor false but depends on the value
of `dev_build`.
Fixes #71812.
-rw-r--r-- | SConstruct | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/SConstruct b/SConstruct index 1acbd83e63..845b9be4a6 100644 --- a/SConstruct +++ b/SConstruct @@ -172,7 +172,7 @@ opts.Add( "optimize", "Optimization level", "speed_trace", ("none", "custom", "debug", "speed", "speed_trace", "size") ) ) -opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True)) +opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False)) opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False)) opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full"))) opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False)) |