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authorRémi Verschelde <rverschelde@gmail.com>2019-12-04 16:47:30 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-12-04 16:53:08 +0100
commit0fcb68ffa1eef21c55794e896ddd9dd2e7b74751 (patch)
tree4ab7fd080d229cfe83332c108e3fae3cf29b44dc
parent73fb08289af1260669a3ce118b9866a11c06a0eb (diff)
Translation: Refactor locale matching to use proper language code
The previous code only parsed the first two characters (potentially reading out of bounds if input was invalid), but some locales use a 3-letter language code (e.g. 'nah_MX'). So I refactored the logic a bit to properly parse the locale and extract the part left of the regional code, if provided (supports both 'en_US' and 'en-US' style). I made TranslationServer::get_language_code() public as I'll use it in a follow up commit.
-rw-r--r--core/translation.cpp88
-rw-r--r--core/translation.h1
2 files changed, 56 insertions, 33 deletions
diff --git a/core/translation.cpp b/core/translation.cpp
index 4a1ac26433..125ed8ba16 100644
--- a/core/translation.cpp
+++ b/core/translation.cpp
@@ -792,11 +792,6 @@ static const char *locale_renames[][2] = {
{ NULL, NULL }
};
-static String get_trimmed_locale(const String &p_locale) {
-
- return p_locale.substr(0, 2);
-}
-
///////////////////////////////////////////////
PoolVector<String> Translation::_get_messages() const {
@@ -846,7 +841,7 @@ void Translation::set_locale(const String &p_locale) {
String univ_locale = TranslationServer::standardize_locale(p_locale);
if (!TranslationServer::is_locale_valid(univ_locale)) {
- String trimmed_locale = get_trimmed_locale(univ_locale);
+ String trimmed_locale = TranslationServer::get_language_code(univ_locale);
ERR_FAIL_COND_MSG(!TranslationServer::is_locale_valid(trimmed_locale), "Invalid locale: " + trimmed_locale + ".");
@@ -945,12 +940,29 @@ String TranslationServer::standardize_locale(const String &p_locale) {
return univ_locale;
}
+String TranslationServer::get_language_code(const String &p_locale) {
+
+ ERR_FAIL_COND_V_MSG(p_locale.length() < 2, p_locale, "Invalid locale '" + p_locale + "'.");
+ // Most language codes are two letters, but some are three,
+ // so we have to look for a regional code separator ('_' or '-')
+ // to extract the left part.
+ // For example we get 'nah_MX' as input and should return 'nah'.
+ int split = p_locale.find("_");
+ if (split == -1) {
+ split = p_locale.find("-");
+ }
+ if (split == -1) { // No separator, so the locale is already only a language code.
+ return p_locale;
+ }
+ return p_locale.left(split);
+}
+
void TranslationServer::set_locale(const String &p_locale) {
String univ_locale = standardize_locale(p_locale);
if (!is_locale_valid(univ_locale)) {
- String trimmed_locale = get_trimmed_locale(univ_locale);
+ String trimmed_locale = get_language_code(univ_locale);
print_verbose(vformat("Unsupported locale '%s', falling back to '%s'.", p_locale, trimmed_locale));
if (!is_locale_valid(trimmed_locale)) {
@@ -1039,11 +1051,13 @@ void TranslationServer::clear() {
StringName TranslationServer::translate(const StringName &p_message) const {
- //translate using locale
+ // Match given message against the translation catalog for the project locale.
if (!enabled)
return p_message;
+ ERR_FAIL_COND_V_MSG(locale.length() < 2, p_message, "Could not translate message as configured locale '" + locale + "' is invalid.");
+
// Locale can be of the form 'll_CC', i.e. language code and regional code,
// e.g. 'en_US', 'en_GB', etc. It might also be simply 'll', e.g. 'en'.
// To find the relevant translation, we look for those with locale starting
@@ -1052,66 +1066,74 @@ StringName TranslationServer::translate(const StringName &p_message) const {
// same language code).
StringName res;
+ String lang = get_language_code(locale);
bool near_match = false;
- const CharType *lptr = &locale[0];
for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
-
const Ref<Translation> &t = E->get();
- ERR_FAIL_COND_V(t.is_null(), StringName(""));
+ ERR_FAIL_COND_V(t.is_null(), p_message);
String l = t->get_locale();
- if (lptr[0] != l[0] || lptr[1] != l[1])
- continue; // Language code does not match.
bool exact_match = (l == locale);
- if (!exact_match && near_match)
- continue; // Only near-match once, but keep looking for exact matches.
+ if (!exact_match) {
+ if (near_match) {
+ continue; // Only near-match once, but keep looking for exact matches.
+ }
+ if (get_language_code(l) != lang) {
+ continue; // Language code does not match.
+ }
+ }
StringName r = t->get_message(p_message);
-
- if (!r)
+ if (!r) {
continue;
-
+ }
res = r;
- if (exact_match)
+ if (exact_match) {
break;
- else
+ } else {
near_match = true;
+ }
}
if (!res && fallback.length() >= 2) {
// Try again with the fallback locale.
- const CharType *fptr = &fallback[0];
+ String fallback_lang = get_language_code(fallback);
near_match = false;
- for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
+ for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
- ERR_FAIL_COND_V(t.is_null(), StringName(""));
+ ERR_FAIL_COND_V(t.is_null(), p_message);
String l = t->get_locale();
- if (fptr[0] != l[0] || fptr[1] != l[1])
- continue; // Language code does not match.
bool exact_match = (l == fallback);
- if (!exact_match && near_match)
- continue; // Only near-match once, but keep looking for exact matches.
+ if (!exact_match) {
+ if (near_match) {
+ continue; // Only near-match once, but keep looking for exact matches.
+ }
+ if (get_language_code(l) != fallback_lang) {
+ continue; // Language code does not match.
+ }
+ }
StringName r = t->get_message(p_message);
-
- if (!r)
+ if (!r) {
continue;
-
+ }
res = r;
- if (exact_match)
+ if (exact_match) {
break;
- else
+ } else {
near_match = true;
+ }
}
}
- if (!res)
+ if (!res) {
return p_message;
+ }
return res;
}
diff --git a/core/translation.h b/core/translation.h
index d172b9ecf2..834374bda6 100644
--- a/core/translation.h
+++ b/core/translation.h
@@ -105,6 +105,7 @@ public:
static Vector<String> get_all_locale_names();
static bool is_locale_valid(const String &p_locale);
static String standardize_locale(const String &p_locale);
+ static String get_language_code(const String &p_locale);
void set_tool_translation(const Ref<Translation> &p_translation);
StringName tool_translate(const StringName &p_message) const;