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authorCarl Olsson <carl.olsson@gmail.com>2015-02-16 05:07:13 +1000
committerCarl Olsson <carl.olsson@gmail.com>2015-02-16 05:07:13 +1000
commit0fa1153ea727e3f2f416d36c8b24594a2195364a (patch)
tree2c993cb9634a5e232a2a058ce606eb2d1e29e6dd
parent196185d0be3ea7c05335c03d7e2db3e7c17d7a49 (diff)
parentd7ea20c1664a23bb8606bff85028c01f3b123fde (diff)
Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation
-rw-r--r--core/list.h56
-rw-r--r--core/variant_call.cpp4
-rw-r--r--scene/gui/control.cpp2
3 files changed, 58 insertions, 4 deletions
diff --git a/core/list.h b/core/list.h
index f581feb735..ef30e43d21 100644
--- a/core/list.h
+++ b/core/list.h
@@ -30,7 +30,7 @@
#define GLOBALS_LIST_H
#include "os/memory.h"
-
+#include "sort.h"
/**
* Generic Templatized Linked List Implementation.
@@ -551,7 +551,7 @@ public:
}
template<class C>
- void sort_custom() {
+ void sort_custom_inplace() {
if(size()<2)
return;
@@ -603,6 +603,58 @@ public:
_data->last=to;
}
+ template<class C>
+ struct AuxiliaryComparator {
+
+ C compare;
+ _FORCE_INLINE_ bool operator()(const Element *a,const Element* b) const {
+
+ return compare(a->value,b->value);
+ }
+ };
+
+ template<class C>
+ void sort_custom() {
+
+ //this version uses auxiliary memory for speed.
+ //if you don't want to use auxiliary memory, use the in_place version
+
+ int s = size();
+ if(s<2)
+ return;
+
+
+ Element **aux_buffer = memnew_arr(Element*,s);
+
+ int idx=0;
+ for(Element *E=front();E;E=E->next_ptr) {
+
+ aux_buffer[idx]=E;
+ idx++;
+ }
+
+ SortArray<Element*,AuxiliaryComparator<C> > sort;
+ sort.sort(aux_buffer,s);
+
+ _data->first=aux_buffer[0];
+ aux_buffer[0]->prev_ptr=NULL;
+ aux_buffer[0]->next_ptr=aux_buffer[1];
+
+ _data->last=aux_buffer[s-1];
+ aux_buffer[s-1]->prev_ptr=aux_buffer[s-2];
+ aux_buffer[s-1]->next_ptr=NULL;
+
+ for(int i=1;i<s-1;i++) {
+
+ aux_buffer[i]->prev_ptr=aux_buffer[i-1];
+ aux_buffer[i]->next_ptr=aux_buffer[i+1];
+
+ }
+
+ memdelete_arr(aux_buffer);
+ }
+
+
/**
* copy constructor for the list
*/
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 3f2800494d..50a60390e5 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -1263,8 +1263,8 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC1(VECTOR2,VECTOR2,Vector2,snapped,VECTOR2,"by",varray());
ADDFUNC0(VECTOR2,REAL,Vector2,get_aspect,varray());
ADDFUNC1(VECTOR2,REAL,Vector2,dot,VECTOR2,"with",varray());
- ADDFUNC1(VECTOR2,REAL,Vector2,slide,VECTOR2,"vec",varray());
- ADDFUNC1(VECTOR2,REAL,Vector2,reflect,VECTOR2,"vec",varray());
+ ADDFUNC1(VECTOR2,VECTOR2,Vector2,slide,VECTOR2,"vec",varray());
+ ADDFUNC1(VECTOR2,VECTOR2,Vector2,reflect,VECTOR2,"vec",varray());
//ADDFUNC1(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray());
ADDFUNC0(RECT2,REAL,Rect2,get_area,varray());
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 4d32c7ea9a..a8070be91d 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2267,8 +2267,10 @@ void Control::_window_sort_subwindows() {
if (!window->subwindow_order_dirty)
return;
+
window->modal_stack.sort_custom<CComparator>();
window->subwindows.sort_custom<CComparator>();
+
window->subwindow_order_dirty=false;
}