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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-04-10 22:02:24 +0200 |
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committer | GitHub <noreply@github.com> | 2018-04-10 22:02:24 +0200 |
commit | 0f6fdb77c58f6f17bcdd85b107ad30b4e04edf3f (patch) | |
tree | a6101a81b62dab44db515630809a94e00797138a | |
parent | a522bb110627e2b8324d8e79a2f4ce972e7dba3e (diff) | |
parent | aba4247910282ba5974beea471d86f6a90f4a0f0 (diff) |
Merge pull request #18116 from Paulb23/fix_shader_highlighting
Fixed colour region calculation for the first line, issue 18104
-rw-r--r-- | scene/gui/text_edit.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index cc6a677ec8..633ffedd04 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -4023,6 +4023,9 @@ int TextEdit::_is_line_in_region(int p_line) { // calculate up to line we need and update the cache along the way. int in_region = color_region_cache[previous_line]; + if (previous_line == -1) { + in_region = -1; + } for (int i = previous_line; i < p_line; i++) { const Map<int, Text::ColorRegionInfo> &cri_map = _get_line_color_region_info(i); for (const Map<int, Text::ColorRegionInfo>::Element *E = cri_map.front(); E; E = E->next()) { |