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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-12-22 13:29:03 +0100
committerGitHub <noreply@github.com>2021-12-22 13:29:03 +0100
commit0f6a6ca5be1d674a6dfce03684bbf469d77e5e63 (patch)
tree45dc27a0b90ad8c2fef03e456bfdb0c2f7981041
parent656f81eec729b48138354a9fa2d72076d448182a (diff)
parente8a457ba898ffde5dbc02d573103f00d626f3a5b (diff)
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
-rw-r--r--editor/plugins/shader_editor_plugin.cpp14
-rw-r--r--scene/resources/visual_shader.cpp86
-rw-r--r--scene/resources/visual_shader.h2
-rw-r--r--servers/rendering/shader_language.cpp66
-rw-r--r--servers/rendering/shader_language.h55
-rw-r--r--servers/rendering/shader_types.cpp110
-rw-r--r--servers/rendering/shader_types.h4
-rw-r--r--tests/servers/test_shader_lang.cpp4
8 files changed, 205 insertions, 136 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index fa23ccf200..d5ee52dfab 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -138,8 +138,18 @@ void ShaderTextEditor::_load_theme_settings() {
}
}
- for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())).size(); i++) {
- built_ins.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]);
+ const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
+
+ for (int i = 0; i < modes.size(); i++) {
+ const ShaderLanguage::ModeInfo &info = modes[i];
+
+ if (!info.options.is_empty()) {
+ for (int j = 0; j < info.options.size(); j++) {
+ built_ins.push_back(String(info.name) + "_" + String(info.options[j]));
+ }
+ } else {
+ built_ins.push_back(String(info.name));
+ }
}
}
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 10e75fb023..e355122621 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1085,16 +1085,6 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
return name;
}
-VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = {
- { Shader::MODE_SPATIAL, "blend" },
- { Shader::MODE_SPATIAL, "depth_draw" },
- { Shader::MODE_SPATIAL, "cull" },
- { Shader::MODE_SPATIAL, "diffuse" },
- { Shader::MODE_SPATIAL, "specular" },
- { Shader::MODE_CANVAS_ITEM, "blend" },
- { Shader::MODE_CANVAS_ITEM, nullptr }
-};
-
static const char *type_string[VisualShader::TYPE_MAX] = {
"vertex",
"fragment",
@@ -1261,27 +1251,25 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
Map<String, String> blend_mode_enums;
Set<String> toggles;
- for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
- String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
- int idx = 0;
- bool in_enum = false;
- while (render_mode_enums[idx].string) {
- if (mode.begins_with(render_mode_enums[idx].string)) {
- String begin = render_mode_enums[idx].string;
- String option = mode.replace_first(begin + "_", "");
+ const Vector<ShaderLanguage::ModeInfo> &rmodes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode));
+
+ for (int i = 0; i < rmodes.size(); i++) {
+ const ShaderLanguage::ModeInfo &info = rmodes[i];
+
+ if (!info.options.is_empty()) {
+ const String begin = String(info.name);
+
+ for (int j = 0; j < info.options.size(); j++) {
+ const String option = String(info.options[j]);
+
if (!blend_mode_enums.has(begin)) {
blend_mode_enums[begin] = option;
} else {
blend_mode_enums[begin] += "," + option;
}
- in_enum = true;
- break;
}
- idx++;
- }
-
- if (!in_enum) {
- toggles.insert(mode);
+ } else {
+ toggles.insert(String(info.name));
}
}
@@ -1653,40 +1641,32 @@ void VisualShader::_update_shader() const {
String render_mode;
{
- //fill render mode enums
- int idx = 0;
- while (render_mode_enums[idx].string) {
- if (shader_mode == render_mode_enums[idx].mode) {
- if (modes.has(render_mode_enums[idx].string)) {
- int which = modes[render_mode_enums[idx].string];
- int count = 0;
- for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
- String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
- if (mode.begins_with(render_mode_enums[idx].string)) {
- if (count == which) {
- if (!render_mode.is_empty()) {
- render_mode += ", ";
- }
- render_mode += mode;
- break;
- }
- count++;
- }
+ const Vector<ShaderLanguage::ModeInfo> &rmodes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode));
+ Vector<String> flag_names;
+
+ // Add enum modes first.
+ for (int i = 0; i < rmodes.size(); i++) {
+ const ShaderLanguage::ModeInfo &info = rmodes[i];
+ const String temp = String(info.name);
+
+ if (!info.options.is_empty()) {
+ if (modes.has(temp) && modes[temp] < info.options.size()) {
+ if (!render_mode.is_empty()) {
+ render_mode += ", ";
}
+ render_mode += temp + "_" + info.options[modes[temp]];
}
+ } else if (flags.has(temp)) {
+ flag_names.push_back(temp);
}
- idx++;
}
- //fill render mode flags
- for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
- String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
- if (flags.has(mode)) {
- if (!render_mode.is_empty()) {
- render_mode += ", ";
- }
- render_mode += mode;
+ // Add flags afterward.
+ for (int i = 0; i < flag_names.size(); i++) {
+ if (!render_mode.is_empty()) {
+ render_mode += ", ";
}
+ render_mode += flag_names[i];
}
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 5bb9d45f39..444e88ad89 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -102,8 +102,6 @@ private:
HashMap<String, int> modes;
Set<StringName> flags;
- static RenderModeEnums render_mode_enums[];
-
mutable SafeFlag dirty;
void _queue_update();
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 0127fcf813..33f4999cdf 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -7510,7 +7510,7 @@ Error ShaderLanguage::_validate_datatype(DataType p_type) {
return OK;
}
-Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types) {
+Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const Set<String> &p_shader_types) {
Token tk = _get_token();
TkPos prev_pos;
@@ -7554,6 +7554,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
stages = &p_functions;
const FunctionInfo &constants = p_functions.has("constants") ? p_functions["constants"] : FunctionInfo();
+ Map<String, String> defined_modes;
+
while (tk.type != TK_EOF) {
switch (tk.type) {
case TK_RENDER_MODE: {
@@ -7566,13 +7568,40 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- if (p_render_modes.find(mode) == -1) {
- _set_error("Invalid render mode: '" + String(mode) + "'");
+ const String smode = String(mode);
+
+ if (shader->render_modes.find(mode) != -1) {
+ _set_error(vformat("Duplicated render mode: '%s'.", smode));
return ERR_PARSE_ERROR;
}
- if (shader->render_modes.find(mode) != -1) {
- _set_error("Duplicate render mode: '" + String(mode) + "'");
+ bool found = false;
+
+ for (int i = 0; i < p_render_modes.size(); i++) {
+ const ModeInfo &info = p_render_modes[i];
+ const String name = String(info.name);
+
+ if (smode.begins_with(name)) {
+ if (!info.options.is_empty()) {
+ if (info.options.find(smode.substr(name.length() + 1)) != -1) {
+ found = true;
+
+ if (defined_modes.has(name)) {
+ _set_error(vformat("Redefinition of render mode: '%s'. The %s mode has already been set to '%s'.", smode, name, defined_modes[name]));
+ return ERR_PARSE_ERROR;
+ }
+ defined_modes.insert(name, smode);
+ break;
+ }
+ } else {
+ found = true;
+ break;
+ }
+ }
+ }
+
+ if (!found) {
+ _set_error(vformat("Invalid render mode: '%s'.", smode));
return ERR_PARSE_ERROR;
}
@@ -9159,8 +9188,31 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
} break;
case COMPLETION_RENDER_MODE: {
for (int i = 0; i < p_info.render_modes.size(); i++) {
- ScriptCodeCompletionOption option(p_info.render_modes[i], ScriptCodeCompletionOption::KIND_ENUM);
- r_options->push_back(option);
+ const ModeInfo &info = p_info.render_modes[i];
+
+ if (!info.options.is_empty()) {
+ bool found = false;
+
+ for (int j = 0; j < info.options.size(); j++) {
+ if (shader->render_modes.has(String(info.name) + "_" + String(info.options[j]))) {
+ found = true;
+ }
+ }
+
+ if (!found) {
+ for (int j = 0; j < info.options.size(); j++) {
+ ScriptCodeCompletionOption option(String(info.name) + "_" + String(info.options[j]), ScriptCodeCompletionOption::KIND_ENUM);
+ r_options->push_back(option);
+ }
+ }
+ } else {
+ const String name = String(info.name);
+
+ if (!shader->render_modes.has(name)) {
+ ScriptCodeCompletionOption option(name, ScriptCodeCompletionOption::KIND_ENUM);
+ r_options->push_back(option);
+ }
+ }
}
return OK;
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 8502a250b6..0ed3d9fabf 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -819,6 +819,57 @@ public:
DataType return_type = TYPE_VOID;
};
+ struct ModeInfo {
+ StringName name;
+ Vector<StringName> options;
+
+ ModeInfo() {}
+
+ ModeInfo(const StringName &p_name) :
+ name(p_name) {
+ }
+
+ ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2) :
+ name(p_name) {
+ options.push_back(p_arg1);
+ options.push_back(p_arg2);
+ }
+
+ ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3) :
+ name(p_name) {
+ options.push_back(p_arg1);
+ options.push_back(p_arg2);
+ options.push_back(p_arg3);
+ }
+
+ ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4) :
+ name(p_name) {
+ options.push_back(p_arg1);
+ options.push_back(p_arg2);
+ options.push_back(p_arg3);
+ options.push_back(p_arg4);
+ }
+
+ ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5) :
+ name(p_name) {
+ options.push_back(p_arg1);
+ options.push_back(p_arg2);
+ options.push_back(p_arg3);
+ options.push_back(p_arg4);
+ options.push_back(p_arg5);
+ }
+
+ ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5, const StringName &p_arg6) :
+ name(p_name) {
+ options.push_back(p_arg1);
+ options.push_back(p_arg2);
+ options.push_back(p_arg3);
+ options.push_back(p_arg4);
+ options.push_back(p_arg5);
+ options.push_back(p_arg6);
+ }
+ };
+
struct FunctionInfo {
Map<StringName, BuiltInInfo> built_ins;
Map<StringName, StageFunctionInfo> stage_functions;
@@ -1013,7 +1064,7 @@ private:
String _get_shader_type_list(const Set<String> &p_shader_types) const;
String _get_qualifier_str(ArgumentQualifier p_qualifier) const;
- Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types);
+ Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const Set<String> &p_shader_types);
Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op);
Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op);
@@ -1037,7 +1088,7 @@ public:
struct ShaderCompileInfo {
Map<StringName, FunctionInfo> functions;
- Vector<StringName> render_modes;
+ Vector<ModeInfo> render_modes;
VaryingFunctionNames varying_function_names = VaryingFunctionNames();
Set<String> shader_types;
GlobalVariableGetTypeFunc global_variable_type_func = nullptr;
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 359196e096..91ba8301e2 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -35,7 +35,7 @@ const Map<StringName, ShaderLanguage::FunctionInfo> &ShaderTypes::get_functions(
return shader_modes[p_mode].functions;
}
-const Vector<StringName> &ShaderTypes::get_modes(RS::ShaderMode p_mode) const {
+const Vector<ShaderLanguage::ModeInfo> &ShaderTypes::get_modes(RS::ShaderMode p_mode) const {
return shader_modes[p_mode].modes;
}
@@ -190,53 +190,29 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["light"].can_discard = true;
shader_modes[RS::SHADER_SPATIAL].functions["light"].main_function = true;
- //order used puts first enum mode (default) first
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("blend_mix");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("blend_add");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("blend_sub");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("blend_mul");
-
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("depth_draw_opaque");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("depth_draw_always");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("depth_draw_never");
-
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("depth_prepass_alpha");
-
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("depth_test_disabled");
-
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("sss_mode_skin");
-
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("cull_back");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("cull_front");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("cull_disabled");
-
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("unshaded");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("wireframe");
-
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_lambert");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_lambert_wrap");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_burley");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_toon");
-
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("specular_schlick_ggx");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("specular_blinn");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("specular_phong");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("specular_toon");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("specular_disabled");
-
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("skip_vertex_transform");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("world_vertex_coords");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("ensure_correct_normals");
-
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("shadows_disabled");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("ambient_light_disabled");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("shadow_to_opacity");
-
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("vertex_lighting");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("particle_trails");
-
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage_and_one");
+ // spatial render modes
+ {
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "blend", "mix", "add", "sub", "mul" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "depth_draw", "opaque", "always", "never" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "depth_prepass_alpha" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "depth_test_disabled" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "sss_mode_skin" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "cull", "back", "front", "disabled" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "unshaded" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "wireframe" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "diffuse", "lambert", "lambert_wrap", "burley", "toon" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "specular", "schlick_ggx", "blinn", "phong", "toon", "disabled" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "skip_vertex_transform" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "world_vertex_coords" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "ensure_correct_normals" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "shadows_disabled" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "ambient_light_disabled" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "shadow_to_opacity" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "vertex_lighting" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "particle_trails" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "alpha_to_coverage" });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ "alpha_to_coverage_and_one" });
+ }
/************ CANVAS ITEM **************************/
@@ -319,17 +295,13 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].can_discard = true;
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].main_function = true;
- shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back("skip_vertex_transform");
-
- shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back("blend_mix");
- shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back("blend_add");
- shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back("blend_sub");
- shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back("blend_mul");
- shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back("blend_premul_alpha");
- shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back("blend_disabled");
-
- shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back("unshaded");
- shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back("light_only");
+ // canvasitem render modes
+ {
+ shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back({ "skip_vertex_transform" });
+ shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back({ "blend", "mix", "add", "sub", "mul", "premul_alpha", "disabled" });
+ shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back({ "unshaded" });
+ shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back({ "light_only" });
+ }
/************ PARTICLES **************************/
@@ -392,10 +364,13 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_PARTICLES].functions["process"].stage_functions["emit_subparticle"] = emit_vertex_func;
}
- shader_modes[RS::SHADER_PARTICLES].modes.push_back("collision_use_scale");
- shader_modes[RS::SHADER_PARTICLES].modes.push_back("disable_force");
- shader_modes[RS::SHADER_PARTICLES].modes.push_back("disable_velocity");
- shader_modes[RS::SHADER_PARTICLES].modes.push_back("keep_data");
+ // particles render modes
+ {
+ shader_modes[RS::SHADER_PARTICLES].modes.push_back({ "collision_use_scale" });
+ shader_modes[RS::SHADER_PARTICLES].modes.push_back({ "disable_force" });
+ shader_modes[RS::SHADER_PARTICLES].modes.push_back({ "disable_velocity" });
+ shader_modes[RS::SHADER_PARTICLES].modes.push_back({ "keep_data" });
+ }
/************ SKY **************************/
@@ -439,9 +414,12 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["FOG"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_SKY].functions["sky"].main_function = true;
- shader_modes[RS::SHADER_SKY].modes.push_back("use_half_res_pass");
- shader_modes[RS::SHADER_SKY].modes.push_back("use_quarter_res_pass");
- shader_modes[RS::SHADER_SKY].modes.push_back("disable_fog");
+ // sky render modes
+ {
+ shader_modes[RS::SHADER_SKY].modes.push_back({ "use_half_res_pass" });
+ shader_modes[RS::SHADER_SKY].modes.push_back({ "use_quarter_res_pass" });
+ shader_modes[RS::SHADER_SKY].modes.push_back({ "disable_fog" });
+ }
/************ FOG **************************/
diff --git a/servers/rendering/shader_types.h b/servers/rendering/shader_types.h
index 75a310a1b1..347c0ec7df 100644
--- a/servers/rendering/shader_types.h
+++ b/servers/rendering/shader_types.h
@@ -38,7 +38,7 @@
class ShaderTypes {
struct Type {
Map<StringName, ShaderLanguage::FunctionInfo> functions;
- Vector<StringName> modes;
+ Vector<ShaderLanguage::ModeInfo> modes;
};
Map<RS::ShaderMode, Type> shader_modes;
@@ -52,7 +52,7 @@ public:
static ShaderTypes *get_singleton() { return singleton; }
const Map<StringName, ShaderLanguage::FunctionInfo> &get_functions(RS::ShaderMode p_mode) const;
- const Vector<StringName> &get_modes(RS::ShaderMode p_mode) const;
+ const Vector<ShaderLanguage::ModeInfo> &get_modes(RS::ShaderMode p_mode) const;
const Set<String> &get_types() const;
const List<String> &get_types_list() const;
diff --git a/tests/servers/test_shader_lang.cpp b/tests/servers/test_shader_lang.cpp
index 1f8f395e64..e4310b1393 100644
--- a/tests/servers/test_shader_lang.cpp
+++ b/tests/servers/test_shader_lang.cpp
@@ -341,8 +341,8 @@ MainLoop *test() {
dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3;
dt["fragment"].can_discard = true;
- Vector<StringName> rm;
- rm.push_back("popo");
+ Vector<SL::ModeInfo> rm;
+ rm.push_back({ "popo" });
Set<String> types;
types.insert("spatial");