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authorYuri Roubinsky <chaosus89@gmail.com>2021-08-11 11:50:55 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-08-11 11:51:39 +0300
commit0f42a29864336bf76df1418a7d8cc773795eff68 (patch)
tree95f05e89b33a81f3e3ec7d0fc09e4303e89fcbcd
parenta902f760634432adcb5f74b3b6cd27a7275a320f (diff)
Allow using more assignment operators on matrixes in shaders
-rw-r--r--servers/rendering/shader_language.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 8e1d4ffdd5..8db2c30a68 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -1424,7 +1424,7 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
DataType nb = p_op->arguments[1]->get_datatype();
if (na == nb) {
- valid = (na > TYPE_BOOL && na < TYPE_MAT2) || (p_op->op == OP_ASSIGN_MUL && na >= TYPE_MAT2 && na <= TYPE_MAT4);
+ valid = (na > TYPE_BOOL && na <= TYPE_MAT4);
ret_type = na;
} else if (na == TYPE_IVEC2 && nb == TYPE_INT) {
valid = true;