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authorRémi Verschelde <rverschelde@gmail.com>2020-06-15 13:10:21 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-06-15 13:10:24 +0200
commit0f21249a2d0f0d6bbd01ef7408a1a9cd0b683793 (patch)
tree936dc12b4805a47013bb8217a4c4837e0c16bee4
parentb5dfe45efc53e3733660d068ab2ac1e170f6bd34 (diff)
DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT
MSDN says: > When you write .dds files, you should set the DDSD_CAPS and > DDSD_PIXELFORMAT flags, and for mipmapped textures you should also > set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file, > you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and > DDSD_MIPMAPCOUNT flags being set because some writers of such a file > might not set these flags. https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header ¯\_(ツ)_/¯ Fixes #39516.
-rw-r--r--modules/dds/texture_loader_dds.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index ba425371a8..2f4f7d7a4c 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -29,14 +29,15 @@
/*************************************************************************/
#include "texture_loader_dds.h"
+
#include "core/os/file_access.h"
#define PF_FOURCC(s) ((uint32_t)(((s)[3] << 24U) | ((s)[2] << 16U) | ((s)[1] << 8U) | ((s)[0])))
+// Reference: https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header
+
enum {
DDS_MAGIC = 0x20534444,
- DDSD_CAPS = 0x00000001,
- DDSD_PIXELFORMAT = 0x00001000,
DDSD_PITCH = 0x00000008,
DDSD_LINEARSIZE = 0x00080000,
DDSD_MIPMAPCOUNT = 0x00020000,
@@ -47,7 +48,6 @@ enum {
};
enum DDSFormat {
-
DDS_DXT1,
DDS_DXT3,
DDS_DXT5,
@@ -128,7 +128,9 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path,
//validate
- if (magic != DDS_MAGIC || hsize != 124 || !(flags & DDSD_PIXELFORMAT) || !(flags & DDSD_CAPS)) {
+ // We don't check DDSD_CAPS or DDSD_PIXELFORMAT, as they're mandatory when writing,
+ // but non-mandatory when reading (as some writers don't set them)...
+ if (magic != DDS_MAGIC || hsize != 124) {
ERR_FAIL_V_MSG(RES(), "Invalid or unsupported DDS texture file '" + p_path + "'.");
}