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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-08-12 09:28:40 +0200 |
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committer | GitHub <noreply@github.com> | 2019-08-12 09:28:40 +0200 |
commit | 0e823cffbc5e03805e6850bc41e168b0bdecf24e (patch) | |
tree | 8ff3b31edb0e2a69c89dd8dc45f62b6e1c0c9852 | |
parent | 7464e61fab3d7b11c476f2917e46531f0027cc35 (diff) | |
parent | e852b3a2712e0d67c71b220a27bac09b25d2c35f (diff) |
Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3
Fixed vertex color initialization with default value in GLES3
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index f4faed8736..1a97225e6b 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -200,6 +200,8 @@ void RasterizerCanvasGLES3::canvas_end() { glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0); glColorMask(1, 1, 1, 1); + glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); + state.using_texture_rect = false; state.using_ninepatch = false; } |