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authorAndreas Raddau <raddau@robopoets.com>2022-06-18 11:59:19 +0200
committerAndreas Raddau <raddau@robopoets.com>2022-06-18 11:59:19 +0200
commit0e4fd72ae62ef2d3b724f68f3d94a5f7c90017f2 (patch)
treebebf980dd7cb2f0425eed36d5ffb9a7465767333
parent0daa868ab432d71442b76fa9bcfe3723abfc8718 (diff)
Remove duplicate assignment of AnimationNode::State.valid
In AnimationTree::_process_graph, the State.valid variable is set to true. A few lines later, it's set again. Probably a copy/paste mistake. This commit removes the second assignment.
-rw-r--r--scene/animation/animation_tree.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index d34e8db093..136285c4dc 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -919,7 +919,6 @@ void AnimationTree::_process_graph(double p_delta) {
state.valid = true;
state.invalid_reasons = "";
state.animation_states.clear(); //will need to be re-created
- state.valid = true;
state.player = player;
state.last_pass = process_pass;
state.tree = this;