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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-07-16 20:04:41 +0200
committerGitHub <noreply@github.com>2021-07-16 20:04:41 +0200
commit0e265b047e28a316c50c9d0fae64026de659ef43 (patch)
treec5c4778db4d5534bbe3a340b35231ede6c590986
parent523d6b2ae834647a00199007c5903bc91872372f (diff)
parent74379b15ff7f534730557836be901e3c8a3cd2f8 (diff)
Merge pull request #46554 from likeich/is_server_quiet_failure
MultiplayerAPI is_network_server Fails Silently
-rw-r--r--core/io/multiplayer_api.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 564397c88c..9f92388196 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -1068,9 +1068,7 @@ int MultiplayerAPI::get_network_unique_id() const {
}
bool MultiplayerAPI::is_network_server() const {
- // XXX Maybe fail silently? Maybe should actually return true to make development of both local and online multiplayer easier?
- ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), false, "No network peer is assigned. I can't be a server.");
- return network_peer->is_server();
+ return network_peer.is_valid() && network_peer->is_server();
}
void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) {