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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-06-05 06:16:38 +0200
committerGitHub <noreply@github.com>2022-06-05 06:16:38 +0200
commit0df0a07ab86381c1580a0a38d11ec44c4c9fddf7 (patch)
treec07b567b9c2c4f32ae08263aa64de5a9ab82e564
parenteaffb88558b6ef2a4c20ad7d1da94e3d1d4c0f4a (diff)
parent8d66896a477acc1245fa7f6aded4c5131ce447c2 (diff)
Merge pull request #61335 from nathanfranke/configuration-typo
rename 'configuration' to 'replication_config' in MultiplayerSynchronizer
-rw-r--r--doc/classes/MultiplayerSynchronizer.xml2
-rw-r--r--scene/multiplayer/multiplayer_synchronizer.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/MultiplayerSynchronizer.xml b/doc/classes/MultiplayerSynchronizer.xml
index 89ee66a535..ac067791e6 100644
--- a/doc/classes/MultiplayerSynchronizer.xml
+++ b/doc/classes/MultiplayerSynchronizer.xml
@@ -7,7 +7,7 @@
<tutorials>
</tutorials>
<members>
- <member name="configuration" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
+ <member name="replication_config" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
</member>
<member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0">
</member>
diff --git a/scene/multiplayer/multiplayer_synchronizer.cpp b/scene/multiplayer/multiplayer_synchronizer.cpp
index 13fd7bc77e..78cec9ee10 100644
--- a/scene/multiplayer/multiplayer_synchronizer.cpp
+++ b/scene/multiplayer/multiplayer_synchronizer.cpp
@@ -96,7 +96,7 @@ void MultiplayerSynchronizer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config);
ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "configuration", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replication_config", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
}
void MultiplayerSynchronizer::_notification(int p_what) {