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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-20 14:17:13 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-20 14:17:13 +0200 |
commit | 0d5c0622dd71b3d10e04556a90fab0df8f013514 (patch) | |
tree | faa20a13ca9b4d5d5a4822302e3c97ab51d21799 | |
parent | cca29b78b9986872883dfc908beb88dc9f07d10e (diff) | |
parent | b8fb765a65da2a5b03d8d4e68a0a9352f542a4bf (diff) |
Merge pull request #49714 from fire/lod-scale
Fix for LOD is broken 49706
-rw-r--r-- | editor/import/scene_importer_mesh.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index 7a28677481..ce78166d1e 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -215,6 +215,7 @@ void EditorSceneImporterMesh::generate_lods() { int index_target = indices.size() * threshold; float max_mesh_error_percentage = 1e0f; float mesh_error = 0.0f; + float scale = SurfaceTool::simplify_scale_func((const float *)vertices_ptr, vertex_count, sizeof(Vector3)); while (index_target > min_indices) { Vector<int> new_indices; new_indices.resize(indices.size()); @@ -223,7 +224,7 @@ void EditorSceneImporterMesh::generate_lods() { break; } Surface::LOD lod; - lod.distance = mesh_error; + lod.distance = mesh_error * scale; if (Math::is_zero_approx(mesh_error)) { break; } |