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authorRémi Verschelde <rverschelde@gmail.com>2022-11-17 20:57:49 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-17 20:57:49 +0100
commit0d4e91e2a3e542cac3f9fb7fe6f88d60e41f8e46 (patch)
tree71db8bdd6afa0dc18a51bc7470f7746fa5ec9dbc
parent49cc12bf89689c35f0d867790a25fb3112899a6d (diff)
parent3c75887d41b09e8ca6a9002b77f894a1c3813d73 (diff)
Merge pull request #68790 from m4gr3d/fix_keep_screen_on_main
Fix parsing of the `keep_screen_on` display setting
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index f73f8aaa31..a002a37ab9 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -299,7 +299,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onRegisterPluginWithGodotNative();
}
- setKeepScreenOn("true".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
+ setKeepScreenOn(Boolean.parseBoolean(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
});
// Include the returned non-null views in the Godot view hierarchy.