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author | Juan Linietsky <reduzio@gmail.com> | 2019-02-12 15:31:10 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2019-02-12 15:31:10 -0300 |
commit | 0d0d074c4de70761e2824628db5984ece9a990d1 (patch) | |
tree | 5a36eb7042f17888169b690cd863c206bfec5494 | |
parent | 4af8009b9d1e89a7811b427bdfa73503541227b7 (diff) |
Use UVs with the nvidia rendering hack, fixes #24563
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 49b84895a7..72bc33e407 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -576,8 +576,15 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } } else { + static const Vector2 uvs[4] = { + Vector2(0.0, 0.0), + Vector2(0.0, 1.0), + Vector2(1.0, 1.0), + Vector2(1.0, 0.0), + }; + state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, Vector2()); - _draw_gui_primitive(4, points, NULL, NULL); + _draw_gui_primitive(4, points, NULL, uvs); } } else { |