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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-12 18:22:17 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-12 18:22:43 +0200
commit0cdd7d88ad7d8a0b4050abf8c87a4413bb885206 (patch)
tree33b8ab5152cc2c574c6f3653798ee0a287f0f081
parenta38aafca3e25a5a2b7da497f0dd4baa9d5423605 (diff)
Rename remaining references of FSR to FSR 1.0
With FSR 2.0 around the corner, we should avoid any ambiguity by explicitly stating the version number.
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp2
-rw-r--r--servers/rendering_server.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 9f780013bd..21b1b45802 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2593,7 +2593,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
}
if (can_use_effects && can_use_storage && (rb->internal_width != rb->width || rb->internal_height != rb->height)) {
- RD::get_singleton()->draw_command_begin_label("FSR Upscale");
+ RD::get_singleton()->draw_command_begin_label("FSR 1.0 Upscale");
storage->get_effects()->fsr_upscale(rb->internal_texture, rb->upscale_texture, rb->texture, Size2i(rb->internal_width, rb->internal_height), Size2i(rb->width, rb->height), rb->fsr_sharpness);
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 136664e333..1cc9ea95a9 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2933,7 +2933,7 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/mode",
PropertyInfo(Variant::INT,
"rendering/scaling_3d/mode",
- PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR (Fast)"));
+ PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/scale",
PropertyInfo(Variant::FLOAT,