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authorMarcelo Fernandez <marcelofg55@gmail.com>2018-07-10 22:57:50 -0300
committerMarcelo Fernandez <marcelofg55@gmail.com>2018-07-10 22:57:50 -0300
commit0c78a58b6472f704d473e0307c9ea83dfbde1811 (patch)
tree31b3af26cd98ba72756ffdee9c50737464976988
parenta184126e8b2a74b47137b47001c1d11a092ccdaa (diff)
Fix possible bug with AudioStreamPlayer2D audio position
-rw-r--r--scene/2d/audio_stream_player_2d.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 4dbcd6c609..507499a324 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -304,6 +304,11 @@ float AudioStreamPlayer2D::get_pitch_scale() const {
void AudioStreamPlayer2D::play(float p_from_pos) {
+ if (!is_playing()) {
+ // Reset the prev_output_count if the stream is stopped
+ prev_output_count = 0;
+ }
+
if (stream_playback.is_valid()) {
setplay = p_from_pos;
output_ready = false;