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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-07-29 10:39:57 +0200 | 
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-07-29 10:43:10 +0200 | 
| commit | 0c7735be5b3404b87a1801d7494dd2ac42e6571b (patch) | |
| tree | a7431cf0c34ea92986e264f9757e47a6ee4d5311 | |
| parent | 227494be59eca4f50604a9c90c3c36ed15e7ecc5 (diff) | |
Add an example to the `CanvasItem.draw_string()` documentation
This closes https://github.com/godotengine/godot-docs/issues/3374.
| -rw-r--r-- | doc/classes/CanvasItem.xml | 11 | ||||
| -rw-r--r-- | doc/classes/Font.xml | 1 | 
2 files changed, 11 insertions, 1 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index cac4d6f36e..899988022f 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -316,7 +316,16 @@  			<argument index="4" name="clip_w" type="int" default="-1">  			</argument>  			<description> -				Draws a string using a custom font. +				Draws [code]text[/code] using the specified [code]font[/code] at the [code]position[/code] (top-left corner). The text will have its color multiplied by [code]modulate[/code]. If [code]clip_w[/code] is greater than or equal to 0, the text will be clipped if it exceeds the specified width. +				[b]Example using the default project font:[/b] +				[codeblock] +				# If using this method in a script that redraws constantly, move the +				# `default_font` declaration to a member variable assigned in `_ready()` +				# so the Control is only created once. +				var default_font = Control.new().get_font("font") +				draw_string(default_font, Vector2(64, 64), "Hello world") +				[/codeblock] +				See also [method Font.draw].  			</description>  		</method>  		<method name="draw_style_box"> diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index 30b8c1fe76..ce6a25e191 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -26,6 +26,7 @@  			</argument>  			<description>  				Draw [code]string[/code] into a canvas item using the font at a given position, with [code]modulate[/code] color, and optionally clipping the width. [code]position[/code] specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. +				See also [method CanvasItem.draw_string].  			</description>  		</method>  		<method name="draw_char" qualifiers="const">  |