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author | Juan Linietsky <reduzio@gmail.com> | 2019-01-18 17:07:45 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2019-01-18 17:07:45 -0300 |
commit | 0c54e6344b314dfa2d34ebc0cc0bbd58504be78b (patch) | |
tree | 3a65cb95f647adfa9c362af774692dd3191ae75c | |
parent | d8b702b5660ee4c8a072ecde0c7d6a85bf8f7337 (diff) |
Fix capture interpolation mode in Animation, closes #24015
-rw-r--r-- | scene/resources/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 383f3f5d4e..3156e12c50 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1815,7 +1815,7 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const { bool ok = false; - Variant res = _interpolate(vt->values, p_time, vt->update_mode == UPDATE_CONTINUOUS ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok); + Variant res = _interpolate(vt->values, p_time, (vt->update_mode == UPDATE_CONTINUOUS || vt->update_mode == UPDATE_CAPTURE) ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok); if (ok) { |