diff options
author | Eoin O'Neill <eoinoneill1991@gmail.com> | 2020-08-30 21:20:13 -0700 |
---|---|---|
committer | Eoin O'Neill <eoinoneill1991@gmail.com> | 2020-12-31 23:22:24 -0800 |
commit | 0c4594f6c9eb8f50b19bca80b1ca98157543b102 (patch) | |
tree | 8c790f71363c800fc3e4cb7bc92290ca331782d1 | |
parent | 36c943260ed40c6e31a6ecff7f6e1674714b4fcb (diff) |
Collision Shape 2D 'Disabled' Visualization Correction
Having white or strongly desaturated debug collision shape color
setting would make it harder to visualize enabled / disabled state.
This change makes it easier to visualize enabled / disabled state
by reducing the alpha color by half when disabled.
-rw-r--r-- | scene/2d/collision_shape_2d.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index a5cd624235..ac8e00c57a 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -110,6 +110,7 @@ void CollisionShape2D::_notification(int p_what) { draw_col.r = g; draw_col.g = g; draw_col.b = g; + draw_col.a *= 0.5; } shape->draw(get_canvas_item(), draw_col); |