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author | clayjohn <claynjohn@gmail.com> | 2022-12-14 15:41:43 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-12-14 15:41:43 -0800 |
commit | 0c0e1a637e7537fa7487c9f4c57e3db4a88a3fb8 (patch) | |
tree | 1abc3d733d21d725abc6ff944b7ddf0dd15f5d3d | |
parent | c22876e61c67614687e7f6dc79f98424d6df45a3 (diff) |
Remove extra range conversion in Sprite3D normal encoding
-rw-r--r-- | scene/3d/sprite_3d.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index d69953fee5..e488ff3059 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -191,9 +191,7 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, uint32_t v_normal; { - Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); - - Vector2 res = n.octahedron_encode(); + Vector2 res = normal.octahedron_encode(); uint32_t value = 0; value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; |