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author | Juan Linietsky <reduzio@gmail.com> | 2017-08-20 21:25:18 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-08-20 21:26:15 -0300 |
commit | 0bdbe370bf68a42cf41f3dbe68a094a9a982c7d9 (patch) | |
tree | 61f5e8aa4010870d39b61564b5e87b8efdb9b71e | |
parent | 35d57245193d37ac8cba5e2c8df7957f0239b19d (diff) |
Implemented missing opaque prepass render mode, fixes #9452
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 6e8303563f..52c7327baf 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2309,6 +2309,16 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G e->sort_key |= SORT_KEY_VERTEX_LIT_FLAG; } + + if (!shadow && has_alpha && p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) { + //depth prepass for alpha + RenderList::Element *eo = render_list.add_element(); + + eo->instance = e->instance; + eo->geometry = e->geometry; + eo->material = e->material; + eo->sort_key = e->sort_key; + } } void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale, float p_energy) { |