diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-08-07 20:08:15 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-08-07 20:08:15 -0300 |
commit | 0b8f0670c54ea8697806e3560b7dc99b93f923ea (patch) | |
tree | 2bc54bc19f4b7651de4626fcc734827b38d46df4 | |
parent | b77200728e7f2b2dd446a9717c83a20c9aac0ce4 (diff) |
Automatically turn on process callbacks if relevant callbacks in node exists
-rw-r--r-- | core/os/keyboard.cpp | 2 | ||||
-rw-r--r-- | modules/visual_script/visual_script.cpp | 17 |
2 files changed, 18 insertions, 1 deletions
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp index 26b481840a..9710638234 100644 --- a/core/os/keyboard.cpp +++ b/core/os/keyboard.cpp @@ -443,7 +443,7 @@ int keycode_get_count() { } int keycode_get_value_by_index(int p_index) { - _keycodes[p_index].code; + return _keycodes[p_index].code; } const char* keycode_get_name_by_index(int p_index) { diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 9074a08bf4..50de59b466 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -1,5 +1,7 @@ #include "visual_script.h" #include "visual_script_nodes.h" +#include "scene/main/node.h" + #include "globals.h" #define SCRIPT_VARIABLES_PREFIX "script_variables/" @@ -1848,6 +1850,21 @@ void VisualScriptInstance::create(const Ref<VisualScript>& p_script,Object *p_ow max_input_args = 0; max_output_args = 0; + if (p_owner->cast_to<Node>()) { + //turn on these if they exist and base is a node + Node* node = p_owner->cast_to<Node>(); + if (p_script->functions.has("_process")) + node->set_process(true); + if (p_script->functions.has("_fixed_process")) + node->set_fixed_process(true); + if (p_script->functions.has("_input")) + node->set_process_input(true); + if (p_script->functions.has("_unhandled_input")) + node->set_process_unhandled_input(true); + if (p_script->functions.has("_unhandled_key_input")) + node->set_process_unhandled_key_input(true); + } + for(const Map<StringName,VisualScript::Variable>::Element *E=script->variables.front();E;E=E->next()) { variables[E->key()]=E->get().default_value; } |