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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-07-05 09:43:12 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-05 09:43:12 +0200 |
commit | 0b6c76efd723f9ac4f717a8610db9ef9d0c513aa (patch) | |
tree | fdf931940b6f9ebecc6f98a62245eefec50b285d | |
parent | be3d6c8b337053b1aba104fceba6f5d3e7335c62 (diff) | |
parent | d2e915623a32a18e334acd03c6ad2a3347a4682c (diff) |
Merge pull request #30325 from LikeLakers2/scenetreedock-script-creation-bugfix-2
SceneTreeDock will reset the ScriptCreateDialog's inheritance base type whenever it opens the dialog
-rw-r--r-- | editor/scene_tree_dock.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 442de08ffa..2458aa0759 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -439,6 +439,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } script_create_dialog->connect("script_created", this, "_script_created"); script_create_dialog->connect("popup_hide", this, "_script_creation_closed"); + script_create_dialog->set_inheritance_base_type("Node"); script_create_dialog->config(inherits, path); script_create_dialog->popup_centered(); |