diff options
author | Patrick Siemsen <patrick.siemsen@t-online.de> | 2022-11-03 19:42:14 +0100 |
---|---|---|
committer | Patrick Siemsen <patrick.siemsen@t-online.de> | 2022-11-03 19:42:14 +0100 |
commit | 0b480c7d99a1ba87a7efc2c08f747a610d0c6dc8 (patch) | |
tree | e4ce4b18110e18c4686a6408539f8569e82c16c0 | |
parent | c0de8d32d51d579e6dc1a5aac3fbcd6c7104eb61 (diff) |
Fix typo in method of visual_instance_3d
-rw-r--r-- | scene/3d/visual_instance_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 8f5a51eff6..09d31b1ca0 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -156,7 +156,7 @@ Ref<Material> GeometryInstance3D::get_material_overlay() const { return material_overlay; } -void GeometryInstance3D::set_transparecy(float p_transparency) { +void GeometryInstance3D::set_transparency(float p_transparency) { transparency = CLAMP(p_transparency, 0.0f, 1.0f); RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency); } @@ -408,7 +408,7 @@ void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias); ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias); - ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparecy); + ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparency); ClassDB::bind_method(D_METHOD("get_transparency"), &GeometryInstance3D::get_transparency); ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &GeometryInstance3D::set_visibility_range_end_margin); diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 06a8c05faa..c9a25d9705 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -140,7 +140,7 @@ public: void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting); ShadowCastingSetting get_cast_shadows_setting() const; - void set_transparecy(float p_transparency); + void set_transparency(float p_transparency); float get_transparency() const; void set_visibility_range_begin(float p_dist); |