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authorJuan Linietsky <reduzio@gmail.com>2017-01-13 11:01:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-13 11:01:19 -0300
commit0ad9939603a3d659f3f9cfba095a2e0c082483e8 (patch)
tree5d9bfac1fd97ee38ac4acafadfa7fd53d27c3d11
parent04c749a1f034c0b2256fdca0ca2675f696b490e8 (diff)
Rename collision layer as suggested in #5696
-rw-r--r--prop_renames.txt4
-rw-r--r--scene/2d/physics_body_2d.cpp29
-rw-r--r--scene/2d/physics_body_2d.h8
-rw-r--r--scene/3d/physics_body.cpp37
-rw-r--r--scene/3d/physics_body.h8
5 files changed, 44 insertions, 42 deletions
diff --git a/prop_renames.txt b/prop_renames.txt
index ed23733feb..e2156f2368 100644
--- a/prop_renames.txt
+++ b/prop_renames.txt
@@ -112,7 +112,7 @@ motion/mirroring = motion_mirroring
[PhysicsBody2D]
-collision/layers = collision_layers
+collision/layers = collision_layer
collision/mask = collision_mask
[Polygon2D]
@@ -227,7 +227,7 @@ mesh/skeleton = skeleton
[PhysicsBody]
-collision/layers = collision_layers
+collision/layers = collision_layer
collision/mask = collision_mask
[Quad]
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 1498ad13a6..46a345f1cb 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -70,19 +70,19 @@ float PhysicsBody2D::get_one_way_collision_max_depth() const{
void PhysicsBody2D::_set_layers(uint32_t p_mask) {
- set_layer_mask(p_mask);
+ set_collision_layer(p_mask);
set_collision_mask(p_mask);
}
uint32_t PhysicsBody2D::_get_layers() const{
- return get_layer_mask();
+ return get_collision_layer();
}
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody2D::set_layer_mask);
- ClassDB::bind_method(_MD("get_layer_mask"),&PhysicsBody2D::get_layer_mask);
+ ClassDB::bind_method(_MD("set_collision_layer","mask"),&PhysicsBody2D::set_collision_layer);
+ ClassDB::bind_method(_MD("get_collision_layer"),&PhysicsBody2D::get_collision_layer);
ClassDB::bind_method(_MD("set_collision_mask","mask"),&PhysicsBody2D::set_collision_mask);
ClassDB::bind_method(_MD("get_collision_mask"),&PhysicsBody2D::get_collision_mask);
@@ -90,8 +90,8 @@ void PhysicsBody2D::_bind_methods() {
ClassDB::bind_method(_MD("set_collision_mask_bit","bit","value"),&PhysicsBody2D::set_collision_mask_bit);
ClassDB::bind_method(_MD("get_collision_mask_bit","bit"),&PhysicsBody2D::get_collision_mask_bit);
- ClassDB::bind_method(_MD("set_layer_mask_bit","bit","value"),&PhysicsBody2D::set_layer_mask_bit);
- ClassDB::bind_method(_MD("get_layer_mask_bit","bit"),&PhysicsBody2D::get_layer_mask_bit);
+ ClassDB::bind_method(_MD("set_collision_layer_bit","bit","value"),&PhysicsBody2D::set_collision_layer_bit);
+ ClassDB::bind_method(_MD("get_collision_layer_bit","bit"),&PhysicsBody2D::get_collision_layer_bit);
ClassDB::bind_method(_MD("_set_layers","mask"),&PhysicsBody2D::_set_layers);
ClassDB::bind_method(_MD("_get_layers"),&PhysicsBody2D::_get_layers);
@@ -102,21 +102,22 @@ void PhysicsBody2D::_bind_methods() {
ClassDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with);
ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_LAYERS_2D_PHYSICS,"",0),_SCS("_set_layers"),_SCS("_get_layers")); //for backwards compat
+
ADD_GROUP("Collision","collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layer",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_layer"),_SCS("get_collision_layer"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
ADD_GROUP("","");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"one_way_collision/direction"),_SCS("set_one_way_collision_direction"),_SCS("get_one_way_collision_direction"));
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"one_way_collision/max_depth"),_SCS("set_one_way_collision_max_depth"),_SCS("get_one_way_collision_max_depth"));
}
-void PhysicsBody2D::set_layer_mask(uint32_t p_mask) {
+void PhysicsBody2D::set_collision_layer(uint32_t p_mask) {
mask=p_mask;
Physics2DServer::get_singleton()->body_set_layer_mask(get_rid(),p_mask);
}
-uint32_t PhysicsBody2D::get_layer_mask() const {
+uint32_t PhysicsBody2D::get_collision_layer() const {
return mask;
}
@@ -148,20 +149,20 @@ bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const{
}
-void PhysicsBody2D::set_layer_mask_bit(int p_bit, bool p_value) {
+void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t mask = get_layer_mask();
+ uint32_t mask = get_collision_layer();
if (p_value)
mask|=1<<p_bit;
else
mask&=~(1<<p_bit);
- set_layer_mask(mask);
+ set_collision_layer(mask);
}
-bool PhysicsBody2D::get_layer_mask_bit(int p_bit) const{
+bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const{
- return get_layer_mask()&(1<<p_bit);
+ return get_collision_layer()&(1<<p_bit);
}
PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : CollisionObject2D( Physics2DServer::get_singleton()->body_create(p_mode), false) {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 2637238c04..5b7db35fe8 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -55,8 +55,8 @@ protected:
static void _bind_methods();
public:
- void set_layer_mask(uint32_t p_mask);
- uint32_t get_layer_mask() const;
+ void set_collision_layer(uint32_t p_mask);
+ uint32_t get_collision_layer() const;
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
@@ -65,8 +65,8 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
- void set_layer_mask_bit(int p_bit, bool p_value);
- bool get_layer_mask_bit(int p_bit) const;
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
void add_collision_exception_with(Node* p_node); //must be physicsbody
void remove_collision_exception_with(Node* p_node);
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index f923ba1aaf..9235eae643 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -58,13 +58,13 @@ float PhysicsBody::get_inverse_mass() const {
}
-void PhysicsBody::set_layer_mask(uint32_t p_mask) {
+void PhysicsBody::set_collision_layer(uint32_t p_mask) {
layer_mask=p_mask;
PhysicsServer::get_singleton()->body_set_layer_mask(get_rid(),p_mask);
}
-uint32_t PhysicsBody::get_layer_mask() const {
+uint32_t PhysicsBody::get_collision_layer() const {
return layer_mask;
}
@@ -97,20 +97,20 @@ bool PhysicsBody::get_collision_mask_bit(int p_bit) const{
}
-void PhysicsBody::set_layer_mask_bit(int p_bit, bool p_value) {
+void PhysicsBody::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t mask = get_layer_mask();
+ uint32_t mask = get_collision_layer();
if (p_value)
mask|=1<<p_bit;
else
mask&=~(1<<p_bit);
- set_layer_mask(mask);
+ set_collision_layer(mask);
}
-bool PhysicsBody::get_layer_mask_bit(int p_bit) const{
+bool PhysicsBody::get_collision_layer_bit(int p_bit) const{
- return get_layer_mask()&(1<<p_bit);
+ return get_collision_layer()&(1<<p_bit);
}
void PhysicsBody::add_collision_exception_with(Node* p_node) {
@@ -137,18 +137,18 @@ void PhysicsBody::remove_collision_exception_with(Node* p_node) {
}
void PhysicsBody::_set_layers(uint32_t p_mask) {
- set_layer_mask(p_mask);
+ set_collision_layer(p_mask);
set_collision_mask(p_mask);
}
uint32_t PhysicsBody::_get_layers() const{
- return get_layer_mask();
+ return get_collision_layer();
}
void PhysicsBody::_bind_methods() {
- ClassDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody::set_layer_mask);
- ClassDB::bind_method(_MD("get_layer_mask"),&PhysicsBody::get_layer_mask);
+ ClassDB::bind_method(_MD("set_collision_layer","layer"),&PhysicsBody::set_collision_layer);
+ ClassDB::bind_method(_MD("get_collision_layer"),&PhysicsBody::get_collision_layer);
ClassDB::bind_method(_MD("set_collision_mask","mask"),&PhysicsBody::set_collision_mask);
ClassDB::bind_method(_MD("get_collision_mask"),&PhysicsBody::get_collision_mask);
@@ -156,13 +156,14 @@ void PhysicsBody::_bind_methods() {
ClassDB::bind_method(_MD("set_collision_mask_bit","bit","value"),&PhysicsBody::set_collision_mask_bit);
ClassDB::bind_method(_MD("get_collision_mask_bit","bit"),&PhysicsBody::get_collision_mask_bit);
- ClassDB::bind_method(_MD("set_layer_mask_bit","bit","value"),&PhysicsBody::set_layer_mask_bit);
- ClassDB::bind_method(_MD("get_layer_mask_bit","bit"),&PhysicsBody::get_layer_mask_bit);
+ ClassDB::bind_method(_MD("set_collision_layer_bit","bit","value"),&PhysicsBody::set_collision_layer_bit);
+ ClassDB::bind_method(_MD("get_collision_layer_bit","bit"),&PhysicsBody::get_collision_layer_bit);
ClassDB::bind_method(_MD("_set_layers","mask"),&PhysicsBody::_set_layers);
ClassDB::bind_method(_MD("_get_layers"),&PhysicsBody::_get_layers);
- ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_GROUP("Collision","collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layer",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_collision_layer"),_SCS("get_collision_layer"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
}
@@ -1014,7 +1015,7 @@ Vector3 KinematicBody::move(const Vector3& p_motion) {
if (is_shape_set_as_trigger(i))
continue;
- if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),m,sr,max_shapes,res_shapes,exclude,get_layer_mask(),mask)) {
+ if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),m,sr,max_shapes,res_shapes,exclude,get_collision_layer(),mask)) {
collided=true;
}
@@ -1096,7 +1097,7 @@ Vector3 KinematicBody::move(const Vector3& p_motion) {
float lsafe,lunsafe;
PhysicsDirectSpaceState::ShapeRestInfo lrest;
- bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion,0, lsafe,lunsafe,exclude,get_layer_mask(),mask,&lrest);
+ bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion,0, lsafe,lunsafe,exclude,get_collision_layer(),mask,&lrest);
//print_line("shape: "+itos(i)+" travel:"+rtos(ltravel));
if (!valid) {
safe=0;
@@ -1137,7 +1138,7 @@ Vector3 KinematicBody::move(const Vector3& p_motion) {
ugt.origin+=p_motion*unsafe;
PhysicsDirectSpaceState::ShapeRestInfo rest_info;
- bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt*get_shape_transform(best_shape), m,&rest,exclude,get_layer_mask(),mask);
+ bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt*get_shape_transform(best_shape), m,&rest,exclude,get_collision_layer(),mask);
if (!c2) {
//should not happen, but floating point precision is so weird..
colliding=false;
@@ -1200,7 +1201,7 @@ bool KinematicBody::can_teleport_to(const Vector3& p_position) {
if (is_shape_set_as_trigger(i))
continue;
- bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,1,exclude,get_layer_mask(),mask);
+ bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,1,exclude,get_collision_layer(),mask);
if (col)
return false;
}
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 9f317745b3..86be98f81e 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -55,14 +55,14 @@ public:
virtual Vector3 get_angular_velocity() const;
virtual float get_inverse_mass() const;
- void set_layer_mask(uint32_t p_mask);
- uint32_t get_layer_mask() const;
+ void set_collision_layer(uint32_t p_mask);
+ uint32_t get_collision_layer() const;
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
- void set_layer_mask_bit(int p_bit, bool p_value);
- bool get_layer_mask_bit(int p_bit) const;
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;