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authorYuri Rubinsky <chaosus89@gmail.com>2022-11-01 19:52:49 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2022-11-01 19:53:05 +0300
commit0a85d3b0ccf8c71450c5ba72d6052e8e211dac42 (patch)
treec18e3fe8724e1e5f87c7af35749a337c27007480
parente6751549cf7247965d1744b8c464f5e901006f21 (diff)
Fix predefined constants to be accessible in the shader includes
-rw-r--r--servers/rendering/shader_language.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 4d27c400f0..2f5846f520 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -1251,7 +1251,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
if (is_shader_inc) {
for (int i = 0; i < RenderingServer::SHADER_MAX; i++) {
for (const KeyValue<StringName, FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i))) {
- if ((current_function == E.key || E.key == "global") && E.value.built_ins.has(p_identifier)) {
+ if ((current_function == E.key || E.key == "global" || E.key == "constants") && E.value.built_ins.has(p_identifier)) {
if (r_data_type) {
*r_data_type = E.value.built_ins[p_identifier].type;
}