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authorRafał Mikrut <mikrutrafal54@gmail.com>2019-12-27 12:08:49 +0100
committerRafał Mikrut <mikrutrafal54@gmail.com>2019-12-27 12:08:49 +0100
commit0a1d3e4437ad9ca5255123714aac902a1096c0a0 (patch)
tree357f49e52fd1b4873b8fd577da40c9e65ae26b2e
parente21872f4b9798c14b2840f205eff7aa931f02c0d (diff)
Don't try to connect "text_entered" signal to nodes other than LineEdit
-rw-r--r--scene/gui/dialogs.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index b6e647d1af..c7db852f90 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -443,7 +443,9 @@ bool AcceptDialog::has_autowrap() {
void AcceptDialog::register_text_enter(Node *p_line_edit) {
ERR_FAIL_NULL(p_line_edit);
- p_line_edit->connect("text_entered", this, "_builtin_text_entered");
+ LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
+ if (line_edit)
+ line_edit->connect("text_entered", this, "_builtin_text_entered");
}
void AcceptDialog::_update_child_rects() {